Reputation: 88
I'm trying to integrate Facebook login in my game but since now I couldn't achieve this.
i have followed the instructions in :
https://github.com/libgdx/libgdx/wiki/Interfacing-with-platform-specific-code
And created my interface and implemented it for Android project but still no success. When i call my loginFacebook function , it shows me a circular load screen and my game screen comes back.
public class AndroidFacebookAdapter implements FacebookIntegration {
private String name;
private Activity androidActivity;
public AndroidFacebookAdapter(Activity andAct) {
super();
this.name = "";
this.androidActivity = andAct ;
}
@Override
public void loginFacebook() {
Gdx.app.log("AndroidFacebookAdapter"," Facebook login starts");
//Session.openActiveSession(this, allowLoginUI, callback)
androidActivity.runOnUiThread(new Runnable() {
@Override
public void run() {
Gdx.app.log("AndroidFacebookAdapter"," runOnUiThread runs");
Session.openActiveSession(androidActivity, true, new Session.StatusCallback() {
// callback when session changes state
@Override
public void call(Session session, SessionState state, Exception exception) {
if (session.isOpened()) {
Gdx.app.log("AndroidFacebookAdapter"," session.isOpened returns true ");
// make request to the /me API
Request.newMeRequest(session, new Request.GraphUserCallback() {
// callback after Graph API response with user object
@Override
public void onCompleted(GraphUser user, Response response) {
if (user != null) {
Gdx.app.log("AndroidFacebookAdapter"," Facebook Login Succefull");
name = user.getName();
}
}
}).executeAsync();
}
}
});
}
});
}
@Override
public String getName() {
return name;
}
}
In my Android project i send this interface to the core project .
andAdap = new AndroidFacebookAdapter(this);
initialize(new MyGdxGame(andAdap), config);
And i called it when screen is touched.
game.facebookIntegration.loginFacebook();
In logcat i see :
10-27 13:06:47.988: I/AndroidFacebookAdapter(16774): Facebook login starts
10-27 13:06:47.988: I/AndroidFacebookAdapter(16774): runOnUiThread runs
After i see a circular loading screen (nothing on screen just black) then my game screen comes back again . In which step i made a mistake ?
Thank you for your answers .
EDIT 1 : After realizing i was already signed in my facebook account , i logged out. Then tried again and it was working. It was opening the Facebook app to ask me for credentials but even i enter the right user name / password my "onCompleted" function is not called.
Edit 2 : Now my problem solved , thanks to the tutorial at http://blog.supercookie.co.uk/post/94802569132/facebook-integration-w-libgdx I just needed to use UiLifecycleHelper class and its implementation. My interface implmenting class now.
public class AndroidFacebookAdapter implements FacebookIntegration {
private String name;
public AndroidLauncher androidActivity;
private final UiLifecycleHelper uiHelper;
public AndroidFacebookAdapter(Activity andAct) {
super();
this.name = "";
this.androidActivity = (AndroidLauncher) andAct ;
this.uiHelper = new UiLifecycleHelper(this.androidActivity, new Session.StatusCallback() {
@Override
public void call(Session session, SessionState sessionState, Exception e) {
}
});
}
private void loginFacebookImp() {
Gdx.app.log("AndroidFacebookAdapter"," Facebook login starts");
androidActivity.runOnUiThread(new Runnable()
{
@Override
public void run()
{
Gdx.app.log("AndroidFacebookAdapter"," runOnUiThread runs");
Session.openActiveSession(androidActivity, true, new Session.StatusCallback()
{
// callback when session changes state
@Override
public void call(Session session, SessionState state, Exception exception)
{
Gdx.app.log("AndroidFacebookAdapter"," openActiveSession call start");
if (session.isOpened())
{
Gdx.app.log("AndroidFacebookAdapter"," session.isOpened returns true ");
// make request to the /me API
Request.newMeRequest(session, new Request.GraphUserCallback()
{
// callback after Graph API response with user object
@Override
public void onCompleted(GraphUser user, Response response) {
Gdx.app.log("AndroidFacebookAdapter"," onCompleted start");
if (user != null) {
Gdx.app.log("AndroidFacebookAdapter"," Facebook Login Succesfull");
Gdx.app.log("AndroidFacebookAdapter"," Facebook name is " + user.getName());
name = user.getName();
}
else
{
Gdx.app.log("AndroidFacebookAdapter"," Facebook Login failed");
}
}
}).executeAsync();
}
else
{
Gdx.app.log("AndroidFacebookAdapter"," session.isOpened() is false");
}
}
});
}
});
}
private boolean isLoggedInImp()
{
return Session.getActiveSession() != null && Session.getActiveSession().isOpened();
}
@Override
public String getName() {
return name;
}
@Override
public void loginFacebook() {
loginFacebookImp();
}
public void onCreate(Bundle savedInstanceState) {
uiHelper.onCreate(savedInstanceState);
}
public void onResume() {
uiHelper.onResume();
}
public void onActivityResult(int requestCode, int resultCode, Intent data) {
uiHelper.onActivityResult(requestCode, resultCode, data);
}
public void onSaveInstanceState(Bundle outState) {
uiHelper.onSaveInstanceState(outState);
}
public void onPause() {
uiHelper.onPause();
}
public void onStop() {
uiHelper.onStop();
}
public void onDestroy() {
uiHelper.onDestroy();
}
@Override
public boolean isLoggedIn() {
return isLoggedInImp();
}
}
Upvotes: 1
Views: 736
Reputation: 88
As in edit 2 , just add the UiLifecycleHelper android side interface implementing class. Then it is working as expected. For more explanation : http://blog.supercookie.co.uk/post/94802569132/facebook-integration-w-libgdx
Upvotes: 1