Reputation: 154
I have a standard asset First Person Controller, with its Main Camera. I added in 2 other cameras to use with render textures. However, when I debug it uses the other camera, not the Main Camera with the FPC. Is it possible to select which camera is used?
Upvotes: 1
Views: 4274
Reputation: 3615
At this point cameras are rendering on top of each other. So you are seeing only the last camera.
If you don't want to assign render textures yet, then you need to disable cameras you are not using. This can be done by unchecking a checkbox next to "Camera" component. Or you can disable them with a script.
On the other hand, if you want to render all of them to the screen, you can change x
, y
, h
and w
values do to that.
Upvotes: 1