Reputation: 2009
I have a struct of Foo:
struct Foo
{
};
I have a struct of Bar:
struct Bar
{
};
They are handled by 2 more structs which maintain (add/remove) a pointer array of each:
struct FooContainer
{
Foo** FooList;
// add(), remove() etc
};
struct BarContainer
{
Bar** BarList;
// add(), remove() etc
};
Now, what I WANT is another struct called Baz which links (in a one-to-many fashion) Foo to Baz. I can't (for reasons not explained here) refer to them by index, it must be by pointer/reference.
Something like this:
struct Baz
{
Foo* foo;
Bar* bar;
};
If I wanted to add a constructor to Baz which took these non-const pointers, how would I do it?
Baz should allow me to change which instance of Foo and Bar it points to... so it's pointers don't want to be const.
Do I pass the pointers into the constructor as const and then do something with them as I would if I were passing a reference to a struct? I then get issues with trying to set the value of a non-const pointer to a const pointer.
I hope this question makes sense...
Edit: Should I use reference instead of pointer?
Upvotes: 1
Views: 82
Reputation: 726919
Baz should allow me to change which instance of Foo and Bar it points to... so it's pointers don't want to be
const
.
That is correct, you don't want to store constant pointers. However, it does not prevent you to store pointers to const
, which is not the same thing.
This sounds confusing, so here is an illustration using your Baz
example:
struct Baz
{
const Foo* foo;
const Bar* bar;
Baz(const Foo* newFoo, const Bar* newBar) : foo(newFoo), bar(newBar) {}
void setFoo(const Foo* newFoo) { foo = newFoo; }
void setBar(const Bar* newBar) { bar = newBar; }
};
everything is going to compile fine: it's Foo
and Bar
pointed to by foo
and bar
that are const
, not the pointers themselves, which leaves you free to change the pointers as you wish.
This, on the other hand, is not going to compile:
struct Baz
{ // Note how const has moved to the other side of the asterisk
Foo* const foo;
Bar* const bar;
Baz(Foo* newFoo, Bar* newBar) : foo(newFoo), bar(newBar) {}
void setFoo(Foo* newFoo) { foo = newFoo; } // BROKEN!!!
void setBar(Bar* newBar) { bar = newBar; } // BROKEN!!!
};
Now the pointer, not the "pointee", is const
, preventing you from changing foo
or bar
members.
Upvotes: 3