Reputation: 639
I have a simple Abstract Factory implementation:
public abstract class ICarFactory{
public abstract ISportsCar CreateSportCar();
public abstract IFamilyCar CreateFamilyCar();
}
public abstract class ISportsCar {
public abstract void Accelerate();
}
public abstract class IFamilyCar {
public abstract void Accelarete();
}
public class BMWFactory : ICarFactory {
public override ISportsCar CreateSportCar() {
return new BMWi7();
}
public override IFamilyCar CreateFamilyCar() {
return new BMWM5();
}
}
public class WolksvagenFactory : ICarFactory {
public override ISportsCar CreateSportCar() {
return new WVGolfR();
}
public override IFamilyCar CreateFamilyCar() {
return new WVGolf();
}
}
public class BMWi7 : ISportsCar {
public override void Accelerate() {
Console.WriteLine(this.ToString() + "accelerated.");
}
}
public class BMWM5 : IFamilyCar {
public override void Accelarete() {
Console.WriteLine(this.ToString() + "accelerated.");
}
}
public class WVGolfR : ISportsCar {
public override void Accelerate() {
Console.WriteLine(this.ToString() + "accelerated.");
}
}
public class WVGolf : IFamilyCar {
public override void Accelarete() {
Console.WriteLine(this.ToString() + "accelerated.");
}
}
The client code is like this:
class Program
{
static void Main(string[] args)
{
ISportsCar sportsCar = GetFactory().CreateSportCar();
sportsCar.Accelerate();
}
static ICarFactory GetFactory()
{
string userLocation;
userLocation = "Hamburg"; //Get user location from user settings
if (userLocation == "Hamburg")
{
return new BMWFactory();
}
else
{
return new WolksvagenFactory();
}
}
}
Is it possible to achieve the job done by "GetFactory()" method by using Microsoft.Practices.Unity?
I have passed a lot of time by searching about this issue. But I could not find something useful.
Upvotes: 3
Views: 3807
Reputation: 34992
You can implement that with named registrations by registering a set of specific factories per location and a default factory:
_container = new UnityContainer();
//Register location specific factories
_container.RegisterType<ICarFactory,BMWFactory>("Hamburg");
...
//Register the default factory
_container.RegisterType<ICarFactory,WolksvagenFactory>();
You can then use the following code to resolve the factory (using IsRegistered
to check if there is a specific factory for the location):
static ICarFactory GetFactory()
{
string userLocation;
userLocation = "Hamburg"; //Get user location from user settings
//try get specific factory for location
if(_container.IsRegistered<ICarFactory>(userLocation)){
return _container.Resolve<ICarFactory>(userLocation);
}
//if not found, get default factory
return _container.Resolve<ICarFactory>();
}
See the fiddle here
Upvotes: 5
Reputation: 35544
It is possible.
Register your CarFactories with a name at the unity container
_container.RegisterType<ICarFactory, BMWFactory>("Hamburg");
_container.RegisterType<ICarFactory, WolkswagenFactory>("Wolfsburg");
Then change your method to use the unity container to return an instance of your factory
return _container.Resolve<ICarFactory>(userLocation);
Upvotes: 2