Reputation:
I will draw lines on a view in a iOS-Application.
xcode write, that line is not convertible to CGContext.
Should I convert line? When I have to do, then i hope you have a tip for me.
This is my DrawView.swift:
class DrawView: UIView {
var lines: [Line] = []
var lastPoint: CGPoint!
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
let t = touches.anyObject() as UITouch
lastPoint = t.locationInView(self)
}
override func touchesMoved(touches: NSSet, withEvent event: UIEvent) {
let t = touches.anyObject() as UITouch
var newPoint = t.locationInView(self)
lines.append(Line(start: lastPoint, end: newPoint))
lastPoint = newPoint
self.setNeedsDisplay()
}
override func drawRect(rect: CGRect) {
var context = UIGraphicsGetCurrentContext()
CGContextBeginPath(context)
for line in lines {
//Here is the error 'line' is not convertible to CGContext
CGContextMoveToPoint(line, line.start.x, line.start.y)
CGContextAddLineToPoint(line, line.end.x, line.end.y)
}
CGContextSetRGBStrokeColor(context, 1, 1, 0, 1)
CGContextSetLineWidth(context, 5)
CGContextStrokePath(context)
}
}
Here is the Line.swift
import UIKit
class Line {
var start: CGPoint
var end: CGPoint
init(start _start: CGPoint, end _end: CGPoint) {
start = _start
end = _end
}
}
and this is the ViewController.swift
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func clearTapped () {
NSLog("This button is tapped")
}
}
Upvotes: 0
Views: 452
Reputation: 170839
First parameter to CGContextXXX functions is CGContext you operate on. In your case you probably want to use context variable created few lines above:
CGContextMoveToPoint(context, line.start.x, line.start.y)
Upvotes: 0