Reputation: 6165
I sent an app yesterday for review, with no problem. I then realized that I had a very little fix to do (changing the max zoom level of a map from 19 to 18, nothing else), so I removed the binary from iTunes Connect, and tried to resubmit.
Now I'm having this warning :
I don't understand why, as my architectures are :
The app runs fine in the simulator. If I try to use the standard architectures (armv7, arm64) as recommended in the warning, then the app won't build and I get :
I'm using the lib route-me, and I set the same architecture settings.
Upvotes: 91
Views: 72352
Reputation: 111
Please check Build Active Architecture option. Set it to NO. It works for me.
Upvotes: 0
Reputation: 7667
Use "Standard architectures
" like this:
like this:
Upvotes: 106
Reputation: 1156
Okay this was insane.
I tried every single answer. But it worked only when I placed arm64
before armv7
and armv7s
in Valid Architectures.
P.S. : xcode version : 7.2
Upvotes: 2
Reputation: 242
Got rid of every warning. Went through everything over and over. Found the one word answer here above.
"Build Active Architecture Only - NO (specially... if your connected device is not arm64 compatible)"
My iPad is not 64 bit. Put in NO for Build Active Architecture and my submission worked!
Upvotes: 1
Reputation: 12674
Just Create a New Project using latest xCode version and find the Build settings. The new project created using latest version have 64 support by default.
Upvotes: 3
Reputation: 722
I submitted success by config as the image:
(Archived with real device)
Upvotes: 1
Reputation: 119
I solved the problem by changing,
Architectures: arm7,arm64
Valid architecture: arm7,arm64
Build active architecture only : Yes
Upvotes: 1
Reputation: 211
Today I solve that problem with the following steps:
Building Settings:
Architectures: Standard architectures(arm7,arm64) - $(ARCH_STANDARD)
Valid Architectures: armv7 armv7s arm64
Upvotes: 5
Reputation: 333
Unplug your physical device from Mac. In XCode on device list choose iOS Device and create Archive again. It worked for me.
Upvotes: 27
Reputation: 1817
Change your iOS development target to at least 5.1.1 or alternatively delete the standard architectures setting and re-apply it. You might have seen a warning that arm64 is not compatible with your build target. On the overview page, check both the build and target "deployment target" settings. In my case, the target was 6.0, but the project was 5.0.
Also, check "Valid Architectures" in both your target and your project. I had the right settings on the project but not on the target. After this, it worked for me.
Switch between project/target on the overview page in the top left corner of the box.
Upvotes: 0
Reputation: 1703
After confirming the correct architectures, make sure your device is NOT connected to your computer when ARCHIVING the final build to submit to the App Store.
The reason this warning appears is because the DEVICE you have connected is probably not arm64 compatible.
Upvotes: 68
Reputation: 1087
As Tony wrote, it's important to have in both lines those settings. Since my (and obviously your) project was created yet before arm64 was added to standard, it is not reflected in "Valid Architectures" even if it is shown as Standard.
What I did:
After clean/build I even get some warnings about improper conversion of float to CGFloat, etc., so the settings obviously applied.
The validation warning disappeared too!
Upvotes: 37