Reputation: 13
I have two game object. Both gameobject positions are different... I attached same animation clip to both gameobject.
In one game object I am don't want any change in animation clip. I just want to use same animation clip on different gameobject but animation timing is different & In other Gameobject I am just want to play animation at 0.30 s but I not knowing how set position of this gameobject in script.
I am assign below script to second game object.
using UnityEngine;
using System.Collections;
public class ani3 : MonoBehaviour {
void Start () {
animation ["@cube"].time = 0.30f;
//how to set position of gameobjet
}
void Update () {
gameObject.animation.Play("@cube");
}
}
Upvotes: 1
Views: 954
Reputation: 24424
you can use a empty game object and nest one of the game object as child and change the position of the empty game object ,it is work for me.
Upvotes: 1