Reputation: 91
In my GameScene.swift file, there are errors that are causing the build to fail.
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
let sprite = SKSpriteNode(imageNamed:"Spaceship")
sprite.xScale = 0.5
sprite.yScale = 0.5
sprite.position = location
let action = SKAction.rotateByAngle(CGFloat(M_PI), duration:1)
sprite.runAction(SKAction.repeatActionForever(action))
self.addChild(sprite)
}
}
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
}
I am told that 'override can only be specified on class members'.
How should I fix this?
This is the whole thing:
//
// GameScene.swift
// Swipe Racer
//
// Created by William Clark on 25/10/2014.
// Copyright (c) 2014 Arc of Clark. All rights reserved.
//
import SpriteKit
import Darwin
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
/* Setup your scene here */
var swipes = SPSwipes()
if swipes.no_of_swipes == 5 {
var array = Array<UInt32>(count: 5, repeatedValue: 0)
for i in 0 ..< 5 {
array[i] = arc4random_uniform(100)}
}
if swipes.no_of_swipes == 10 {
var array = Array<UInt32>(count: 10, repeatedValue: 0)
for i in 0 ..< 10 {
array[i] = arc4random_uniform(100)}
}
if swipes.no_of_swipes == 25 {
var array = Array<UInt32>(count: 25, repeatedValue: 0)
for i in 0 ..< 25 {
array[i] = arc4random_uniform(100)}
}
func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
let sprite = SKSpriteNode(imageNamed:"Spaceship")
sprite.xScale = 0.5
sprite.yScale = 0.5
sprite.position = location
let action = SKAction.rotateByAngle(CGFloat(M_PI), duration:1)
sprite.runAction(SKAction.repeatActionForever(action))
self.addChild(sprite)
}
}
func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
}
}
There is also a syntax error at the bottom mentioned in the comment section.
Upvotes: 0
Views: 12119
Reputation: 179
there is 2 answers one is that you used override somewhere you can't otherwise your missing a braket or a round braket
Upvotes: 1
Reputation: 8937
add a "}" before the line
func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
Upvotes: 12