Reputation: 23031
I would like to clamp a value x
to a range [a, b]
:
x = (x < a) ? a : ((x > b) ? b : x);
This is quite basic. But I do not see a function "clamp" in the class library - at least not in System.Math
.
(For the unaware to "clamp" a value is to make sure that it lies between some maximum and minimum values. If it’s greater than the max value, then it’s replaced by the max, etc.)
Upvotes: 128
Views: 101272
Reputation: 887
Based on the @JeremyB answer, with suggested corrections.
namespace App
{
/// <summary>
/// Miscellaneous utilities.
/// </summary>
public static class Util
{
/// <summary>
/// Clamp a value to the inclusive range [min, max].
/// </summary>
/// <remarks>
/// In newer versions of the .NET Framework, there is a System.Math.Clamp() method.
/// </remarks>
/// <typeparam name="T">The type of value.</typeparam>
/// <param name="value">The value to clamp.</param>
/// <param name="min">The minimum value.</param>
/// <param name="max">The maximum value.</param>
/// <returns>The clamped value.</returns>
public static T clamp<T>( T value, T min, T max ) where T : System.IComparable<T>
{
if ( value.CompareTo( max ) > 0 )
{
return max;
}
if ( value.CompareTo( min ) < 0 )
{
return min;
}
return value;
}
}
}
Upvotes: 0
Reputation: 18587
System.Math.Clamp
is the method you want if you are on .NET 5+, .NET Core 3.x, or .NET Core 2.x.
var a = Math.Clamp(5, 1, 10); // = 5
var b = Math.Clamp(-99, 1, 10); // = 1
var c = Math.Clamp(99, 1, 10); // = 10
Upvotes: 8
Reputation: 115538
There isn't one in the System.Math
namespace.
There is a MathHelper
Class where it is available for the XNA game studio if that happens to be what you are doing:
Upvotes: 10
Reputation: 144206
You could write an extension method:
public static T Clamp<T>(this T val, T min, T max) where T : IComparable<T>
{
if (val.CompareTo(min) < 0) return min;
else if(val.CompareTo(max) > 0) return max;
else return val;
}
Extension methods go in static classes - since this is quite a low-level function, it should probably go in some core namespace in your project. You can then use the method in any code file that contains a using directive for the namespace e.g.
using Core.ExtensionMethods
int i = 4.Clamp(1, 3);
Starting with .NET Core 2.0 System.Math
now has a Clamp
method that can be used instead:
using System;
int i = Math.Clamp(4, 1, 3);
Upvotes: 180
Reputation: 211258
If I want to validate the range of an argument in [min, max], the I use the following handy class:
public class RangeLimit<T> where T : IComparable<T>
{
public T Min { get; }
public T Max { get; }
public RangeLimit(T min, T max)
{
if (min.CompareTo(max) > 0)
throw new InvalidOperationException("invalid range");
Min = min;
Max = max;
}
public void Validate(T param)
{
if (param.CompareTo(Min) < 0 || param.CompareTo(Max) > 0)
throw new InvalidOperationException("invalid argument");
}
public T Clamp(T param) => param.CompareTo(Min) < 0 ? Min : param.CompareTo(Max) > 0 ? Max : param;
}
The class works for all object which are IComparable
. I create an instance with a certain range:
RangeLimit<int> range = new RangeLimit<int>(0, 100);
I an either validate an argument
range.Validate(value);
or clamp the argument to the range:
var v = range.Validate(value);
Upvotes: 0
Reputation: 7961
The below code supports specifying bounds in any order (i.e. bound1 <= bound2
, or bound2 <= bound1
). I've found this useful for clamping values calculated from linear equations (y=mx+b
) where the slope of the line can be increasing or decreasing.
I know: The code consists of five super-ugly conditional expression operators. The thing is, it works, and the tests below prove it. Feel free to add strictly unnecessary parentheses if you so desire.
You can easily create other overloads for other numeric types and basically copy/paste the tests.
Warning: Comparing floating point numbers is not simple. This code does not implement double
comparisons robustly. Use a floating point comparison library to replace the uses of comparison operators.
public static class MathExtensions
{
public static double Clamp(this double value, double bound1, double bound2)
{
return bound1 <= bound2 ? value <= bound1 ? bound1 : value >= bound2 ? bound2 : value : value <= bound2 ? bound2 : value >= bound1 ? bound1 : value;
}
}
xUnit/FluentAssertions tests:
public class MathExtensionsTests
{
[Theory]
[InlineData(0, 0, 0, 0)]
[InlineData(0, 0, 2, 0)]
[InlineData(-1, 0, 2, 0)]
[InlineData(1, 0, 2, 1)]
[InlineData(2, 0, 2, 2)]
[InlineData(3, 0, 2, 2)]
[InlineData(0, 2, 0, 0)]
[InlineData(-1, 2, 0, 0)]
[InlineData(1, 2, 0, 1)]
[InlineData(2, 2, 0, 2)]
[InlineData(3, 2, 0, 2)]
public void MustClamp(double value, double bound1, double bound2, double expectedValue)
{
value.Clamp(bound1, bound2).Should().Be(expectedValue);
}
}
Upvotes: 0
Reputation: 667
Using the previous answers, I condensed it down to the below code for my needs. This will also allow you to clamp a number only by its min or max.
public static class IComparableExtensions
{
public static T Clamped<T>(this T value, T min, T max)
where T : IComparable<T>
{
return value.CompareTo(min) < 0 ? min : value.ClampedMaximum(max);
}
public static T ClampedMinimum<T>(this T value, T min)
where T : IComparable<T>
{
return value.CompareTo(min) < 0 ? min : value;
}
public static T ClampedMaximum<T>(this T value, T max)
where T : IComparable<T>
{
return value.CompareTo(max) > 0 ? max : value;
}
}
Upvotes: 0
Reputation: 6439
Just sharing Lee's solution with the comments' issues and concerns addressed, where possible:
public static T Clamped<T>(this T value, T min, T max) where T : IComparable<T> {
if (value == null) throw new ArgumentNullException(nameof(value), "is null.");
if (min == null) throw new ArgumentNullException(nameof(min), "is null.");
if (max == null) throw new ArgumentNullException(nameof(max), "is null.");
//If min <= max, clamp
if (min.CompareTo(max) <= 0) return value.CompareTo(min) < 0 ? min : value.CompareTo(max) > 0 ? max : value;
//If min > max, clamp on swapped min and max
return value.CompareTo(max) < 0 ? max : value.CompareTo(min) > 0 ? min : value;
}
Differences:
ed
) to (further) indicate that the value is not clamped in-place, and that, instead, a new value is returned (See @JimBalter's comment).null check
on all inputs (See @JeppeStigNielsen's comment).min
and max
if min > max
(See @JeppeStigNielsen's comment).Limitations:
No one-sided clamps. If max
is NaN
, always returns NaN
(See Herman's comment).
Upvotes: 4
Reputation: 3216
Just use Math.Min
and Math.Max
:
x = Math.Min(Math.Max(x, a), b);
Upvotes: 38
Reputation: 9216
There isn't one, but it's not too hard to make one. I found one here: clamp
It is:
public static T Clamp<T>(T value, T max, T min)
where T : System.IComparable<T> {
T result = value;
if (value.CompareTo(max) > 0)
result = max;
if (value.CompareTo(min) < 0)
result = min;
return result;
}
And it can be used like:
int i = Clamp(12, 10, 0); -> i == 10
double d = Clamp(4.5, 10.0, 0.0); -> d == 4.5
Upvotes: 13
Reputation: 259
Try:
public static int Clamp(int value, int min, int max)
{
return (value < min) ? min : (value > max) ? max : value;
}
Upvotes: 25