Reputation: 119
I have a problem regarding glBufferData and glVertexAttribPointer. For some reason, they just don't work together. Here is the code:
float[] triangleArray = {
-1.0f, -1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
0.0f, 1.0f, 0.0f
};
IntBuffer vacantNameBuffer = IntBuffer.allocate(2);
gl.glGenBuffers(1, vacantNameBuffer);
int bufferIndex = vacantNameBuffer.get();
FloatBuffer triangleVertexBuffer = Buffers.newDirectFloatBuffer(triangleArray);
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, bufferIndex);
IntBuffer paramBuffer = IntBuffer.allocate(2);
gl.glGetBufferParameteriv(GL2.GL_ARRAY_BUFFER, GL2.GL_BUFFER_SIZE, paramBuffer);
System.out.println(paramBuffer.get());
int triangleBufferSize = triangleVertexBuffer.capacity() * Buffers.SIZEOF_FLOAT;
gl.glBufferData(
GL2.GL_ARRAY_BUFFER,
triangleBufferSize,
triangleVertexBuffer,
GL2.GL_STATIC_DRAW);
gl.glGetBufferParameteriv(GL2.GL_ARRAY_BUFFER, GL2.GL_BUFFER_SIZE, paramBuffer);
System.out.println(paramBuffer.get());
gl.glEnableVertexAttribArray(0);
gl.glVertexAttribPointer(
0,
3,
GL2.GL_FLOAT,
false,
0,
0);
gl.glDrawArrays(GL2.GL_TRIANGLES, 0, 3);
gl.glDisableVertexAttribArray(0);
However, this works perfectly:
float[] triangleArray = {
-1.0f, -1.0f, 0.0f,
1.0f, -1.0f, 0.0f,
0.0f, 1.0f, 0.0f
};
FloatBuffer triangleVertexBuffer = Buffers.newDirectFloatBuffer(triangleArray);
/*
IntBuffer vacantNameBuffer = IntBuffer.allocate(2);
gl.glGenBuffers(1, vacantNameBuffer);
int bufferIndex = vacantNameBuffer.get();
gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, bufferIndex);
IntBuffer paramBuffer = IntBuffer.allocate(2);
gl.glGetBufferParameteriv(GL2.GL_ARRAY_BUFFER, GL2.GL_BUFFER_SIZE, paramBuffer);
System.out.println(paramBuffer.get());
int triangleBufferSize = triangleVertexBuffer.capacity() * Buffers.SIZEOF_FLOAT;
gl.glBufferData(
GL2.GL_ARRAY_BUFFER,
triangleBufferSize,
triangleVertexBuffer,
GL2.GL_STATIC_DRAW);
gl.glGetBufferParameteriv(GL2.GL_ARRAY_BUFFER, GL2.GL_BUFFER_SIZE, paramBuffer);
System.out.println(paramBuffer.get());
*/
gl.glEnableVertexAttribArray(0);
gl.glVertexAttribPointer(
0,
3,
GL2.GL_FLOAT,
false,
0,
triangleVertexBuffer);
gl.glDrawArrays(GL2.GL_TRIANGLES, 0, 3);
gl.glDisableVertexAttribArray(0);
If someone would be so kind as to point out why my code doesn't work. I would be very grateful.
Upvotes: 0
Views: 1771
Reputation: 119
I found the problem, it was not with my code, but it's with the limitation on jogl that requires a gl shader program to be used. Found answer on this post: glDrawArrays() behaving weirdly on Mac OS X;
Upvotes: 1