Reputation: 633
I newby to Unity and I write a simple tic-tac-toe game for mobile devices. I have troubles with GUI.Box. I try to make it stretch, but it does not work and text is clipped. My code:
GUIStyle lBoxStyle = new GUIStyle(GUI.skin.box);
lBoxStyle.stretchWidth = true;
lBoxStyle.stretchHeight = true;
lBoxStyle.wordWrap = true;
lBoxStyle.fontSize = 48;
lBoxStyle.normal.textColor = Color.black;
GUI.Box(new Rect((virtualWidth - mBoxWidth) / 2, (virtualHeight - mBoxHeight) / 2, mBoxWidth, mBoxHeight), mAlert, lBoxStyle);
How can I fix it?
Also how I can reduce size if text is short?
Upvotes: 0
Views: 487
Reputation: 3615
First find out what is the size of the content with CalcSize
. Then use that size to make the box tightly fitted around the content.
GUIStyle lBoxStyle = new GUIStyle(GUI.skin.box);
lBoxStyle.stretchWidth = true;
lBoxStyle.stretchHeight = true;
lBoxStyle.wordWrap = true;
lBoxStyle.fontSize = 48;
lBoxStyle.normal.textColor = Color.Black;
// Caculate the size of the content
Vector2 size = lBoxStyle.CalcSize(new GUIContent(mAlert));
// Padding if needed
// size += new Vector2(10, 10)
// Use the size as the size of the element
GUI.Box(new Rect((virtualWidth - size.x) / 2, (virtualHeight - size.y) / 2, size.x, size.y), mAlert, lBoxStyle);
Upvotes: 1