Reputation: 123
We currently have some coursework at uni using OpenGL. Part of the coursework is to implement a 'pan' feature. However there is some confusion as to what 'panning' actually involves when speaking in terms of 3d modelling.
Is it;
A: Keeping the 'eyepoint'/'camera' in the same position, but changing the position it is looking towards. Much like 'panning' in photography when taking a panoramic shot.
B: Keeping the direction of the camera on the same axis, but moving the position of the 'eyepoint'/'camera' in free space perpendicular to the direction it is 'looking'
Upvotes: 2
Views: 76
Reputation: 892
"Pan" means to move the position of the camera without altering the pitch, roll or yaw, and to maintain the same distance from your subject - no "zooming".
Upvotes: 1