mandril
mandril

Reputation: 401

Programming language for opengl screenshot software

I need to develop a multiplatform software that takes screenshots from opengl games without affecting the game in performance, it will run in the background and will add a watermark to my screenshots.

What language should i use? I thought of Perl / Python. Anyone can point me out something to start?

Thanks!

Upvotes: 1

Views: 521

Answers (4)

Alexandr Ciornii
Alexandr Ciornii

Reputation: 7394

Have you thought about modifying Shutter for your purpose? It is written in Perl.

Upvotes: 0

Ether
Ether

Reputation: 53966

Do you need to add a watermark right when you take the screenshot? It would be a lot easier to simply add the watermark later to the static image, as many applications can do this (e.g. Photoshop).

Upvotes: 0

Konrad
Konrad

Reputation: 40947

I would suggest C++. That way you can use OpenGL and DirectX libraries and API calls natively. Libraries that provide such functionality to other languages typically abstract the good stuff away from reach.

Upvotes: 1

user253984
user253984

Reputation:

The language you know best that has some sort of OpenGL Bindings.

My personal preference for such kind of applications is C, C++ or (if available) C# but it's a simple matter of preference.

Upvotes: 0

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