Reputation: 401
I need to develop a multiplatform software that takes screenshots from opengl games without affecting the game in performance, it will run in the background and will add a watermark to my screenshots.
What language should i use? I thought of Perl / Python. Anyone can point me out something to start?
Thanks!
Upvotes: 1
Views: 521
Reputation: 7394
Have you thought about modifying Shutter for your purpose? It is written in Perl.
Upvotes: 0
Reputation: 53966
Do you need to add a watermark right when you take the screenshot? It would be a lot easier to simply add the watermark later to the static image, as many applications can do this (e.g. Photoshop).
Upvotes: 0
Reputation: 40947
I would suggest C++. That way you can use OpenGL and DirectX libraries and API calls natively. Libraries that provide such functionality to other languages typically abstract the good stuff away from reach.
Upvotes: 1
Reputation:
The language you know best that has some sort of OpenGL Bindings.
My personal preference for such kind of applications is C, C++ or (if available) C# but it's a simple matter of preference.
Upvotes: 0