Reputation: 9187
Look at this example:
public void start(){
//...
locationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, TEN_SECONDS, TEN_METERS, this);
}
@Override
public void onLocationChanged(Location location) {
if(location.distanceTo(_lastLocation) > TEN_KM_IN_METERS){
actionA(location);
_lastLocation = location;
} else {
actionB(location);
}
}
The implementation of Location#distanceTo(l)
is pretty complicated and CPU-intensive. So i don't want to call this operation on every location update.
Question: is it any proper way to avoid unnecessary Location#distanceTo(l)
calls
What i tried so far. According Wiki - Decimal degrees i do it that way:
private boolean closeTogether(Location a, Location b) {
double changeLat = Math.abs(a.getLatitude() - b.getLatitude());
final float myNaiveMax = 0.005;
if (changeLat > myNaiveMax) {
return false;
}
double changeLon = Math.abs(a.getLongitude() - b.getLongitude());
if (changeLon > myNaiveMax) {
return false;
}
return true;
}
@Override
public void onLocationChanged(Location location) {
if(!closeTogether(location, _lastLocation) && location.distanceTo(_lastLocation) > TEN_KM_IN_METERS){
actionA(location);
_lastLocation = location;
} else {
actionB(location);
}
}
Upvotes: 2
Views: 470
Reputation: 5246
I've found that the Haversine formula is very good for this. Works well for my delivery tracking application. Here's how I calculate the distance between two points. Should get you started :)
/**
* getDistanceBetweenTwoPoints
* @param p1 - First point
* @param p2 - Second point
* @return distance between the two specified points (as the crow flys)
*/
public static double getDistanceBetweenTwoPoints(PointF p1, PointF p2) {
double R = 6371000; // Earth radius
double dLat = Math.toRadians(p2.x - p1.x);
double dLon = Math.toRadians(p2.y - p1.y);
double lat1 = Math.toRadians(p1.x);
double lat2 = Math.toRadians(p2.x);
double a = Math.sin(dLat / 2) * Math.sin(dLat / 2) + Math.sin(dLon / 2)
* Math.sin(dLon / 2) * Math.cos(lat1) * Math.cos(lat2);
double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
double d = R * c;
return d;
}
Edit And another
public static PointF calculateDerivedPosition(PointF point,
double range, double bearing)
{
double EarthRadius = 6371000; // m
double latA = Math.toRadians(point.x);
double lonA = Math.toRadians(point.y);
double angularDistance = range / EarthRadius;
double trueCourse = Math.toRadians(bearing);
double lat = Math.asin(Math.sin(latA) * Math.cos(angularDistance) +
Math.cos(latA) * Math.sin(angularDistance) * Math.cos(trueCourse));
double dlon = Math.atan2(Math.sin(trueCourse) * Math.sin(angularDistance) * Math.cos(latA),
Math.cos(angularDistance) - Math.sin(latA) * Math.sin(lat));
double lon = ((lonA + dlon + Math.PI) % (Math.PI * 2)) - Math.PI;
lat = Math.toDegrees(lat);
lon = Math.toDegrees(lon);
PointF newPoint = new PointF((float) lat, (float) lon);
return newPoint;
}
Upvotes: 2