Germán Diago
Germán Diago

Reputation: 7673

When is a type in c++11 allowed to be memcpyed?

My question is the following:

If I want to copy a class type, memcpy can do it very fast. This is allowed in some situations.

We have some type traits:

What I would like to know is the exact requirements when a type will be "bitwise copyable".

My conclusion is that a type is bitwise copyable if both of is_trivally_copyable and is_standard_layout traits are true:

  1. It is exactly what I need to bitwise copy?
  2. Is it overconstrained?
  3. Is it underconstrained?

P.S.: of course, the result of memcpy must be correct. I know I could memcpy in any situation but incorrectly.

Upvotes: 28

Views: 5292

Answers (6)

Sarfaraz Nawaz
Sarfaraz Nawaz

Reputation: 361692

If you have serialized bytes (like std::vector<uint8_t> that you read from a file or received over a network) and want to efficiently deserialize these bytes into a C++ type (assuming the type has been properly designed to take care of the padding and order of members), then you can do the following:

Account account{}; // assuming it has taken care of paddings, size, order of members and other relevant stuff. 

std::memcpy(&account, bytes, sizeof(Account)); // super efficient deserialization

// use account here.

But wait. Not that fast.

You cannot simply use memcpy with any types, but only with is_trivially_copyable types but then again, is_trivially_copyable types do NOT guarantee any specific/predictable memory-layout because the compiler may reorder the members in any way it wants. On the other hand, is_standard_layout types do have predictable memory layout but the problem is, no where in the Standard it says, you can memory bytes into is_standard_layout types.

That means, you want a is_standard_layout which is also is_trivially_copyable.

A standard_layout type can be is_trivially_copyable if the type does NOT have non-trivial (user-provided) destructor.

That means, you can define a concept is_memcpyable_standard_layout as:

template<typename T>
concept is_memcpyable_standard_layout = std::is_standard_layout_v<T>
                                 and std::is_trivially_copyable_v<T>
                                 and std::is_trivially_destructible_v<T>;

I feel the last part is "probably" not necessary but I used that for additional safety in case I missed anything important out, or conversely, you can remove the middle part and it should still work, but I kept that as well, for the same reason.

Now you can write code like:

template<typename T>
auto deserialize_into(T & out, std::vector<uint8_t> const & bytes) -> void {
  if constexpr (is_memcpyable_standard_layout<T>) {
    assert(sizeof(T) == bytes.data());
    std::memcpy(out, bytes.data(), sizeof (T));
  } else {
    deserialize_manually_into(out, bytes); // manual deserialization
  }
}

Hope that helps.

Upvotes: 0

Sebastian Mach
Sebastian Mach

Reputation: 39119

If is_trivally_copyable<T>::value (or in C++14 is_trivially_copyable<T>(), or in C++17 is_trivially_copyable_v<T>) is not zero, the type is copyable using memcpy.

Per the C++ standard, a type being trivially copyable means:

the underlying bytes making up the object can be copied into an array of char or unsigned char. If the content of the array of char or unsigned char is copied back into the object, the object shall subsequently hold its original value.

However, it is important to realise that pointers are trivially copyable types, too. Whenever there are pointers inside the data structures you will be copying, you have to brainually make sure that copying them around is proper.

Examples where hazard may be caused by just relying on the object being trivially copyable:

  • A tree-structure implementation where your data is placed in a contiguous region of memory, but with nodes storing absolute addresses to child nodes
  • Creating multiple instances of some data for sake of multithreading performance (in order to reduce cache crashes), with owning pointers inside, pointing anywhere
  • You have a flat object without pointers, but with an embedded third party structure inside. The third party structure at some point in the future includes a pointer that should not exist twice or more.

So whenever memcopying, keep in mind to check whether pointers could be copied in that specific case, and if that would be okay.

Realise that is_trivially_copyable is only the "Syntax Check", not the "Semantic Test", in compiler parlance.

Upvotes: 15

bames53
bames53

Reputation: 88215

You can copy an object of type T using memcpy when is_trivially_copyable<T>::value is true. There is no particular need for the type to be a standard layout type. The definition of 'trivially copyable' is essentially that it's safe to do this.

An example of a class that is safe to copy with memcpy but which is not standard layout:

struct T {
  int i;
private:
  int j;
};

Because this class uses different access control for different non-static data members it is not standard layout, but it is still trivially copyable.

Upvotes: 26

Nikos Athanasiou
Nikos Athanasiou

Reputation: 31577

Objects with trivial copy constructors, trivial copy assignment operators and trivial destructors can be copied with memcpy or memmove

The requirements for a special member function of a class T to be trivial are

Copy constructors (cc) and copy assignment operators (ca)

  • Not being user-provided (meaning, it is implicitly-defined or defaulted), and if it is defaulted, its signature is the same as implicitly-defined
  • T has no virtual member functions
  • T has no virtual base classes
  • The cc/ca selected for every direct base of T is trivial
  • The cc/ca selected for every non-static class type (or array of class type) memeber of T is trivial
  • T has no non-static data members of volatile-qualified type (since C++14)

Destructors

  • Not being user-provided (meaning, it is implicitly-defined or defaulted)
  • Not being virtual (that is, the base class destructor is not virtual)
  • All direct base classes have trivial destructors
  • All non-static data members of class type (or array of class type) have trivial destructors

Just declaring the function as = default doesn’t make it trivial (it will only be trivial if the class also supports all the other criteria for the corresponding function to be trivial) but explicitly writing the function in user code does prevent it from being trivial. Also all data types compatible with the C language (POD types) are trivially copyable.

Source : C++ Concurrency in action and cppreference.com

Upvotes: 7

Ali Kazmi
Ali Kazmi

Reputation: 1458

What I understood is

  • An Object should have default constructor /destructor.
  • Default Copy and Move Operations.
  • No static and Virtual Functions has multiple
  • access specifiers for non-static data members prevents important
  • layout optimizations has a non-static member or a base that is not standard layout.

you can test if given type is pod (Plain Old Data) by using standard function is_pod::value

Reference: The C++ programming Language 4th edition

Upvotes: 2

R Sahu
R Sahu

Reputation: 206717

From http://en.cppreference.com/w/cpp/types/is_trivially_copyable:

Objects of trivially-copyable types are the only C++ objects that may be safely copied with std::memcpy or serialized to/from binary files with std::ofstream::write()/std::ifstream::read(). In general, a trivially copyable type is any type for which the underlying bytes can be copied to an array of char or unsigned char and into a new object of the same type, and the resulting object would have the same value as the original.

Upvotes: 7

Related Questions