Reputation: 53
So for some reason my canvas wasn't being applied when called through onload, I've tried other events and they work, I've tried changing where onload is placed (the footer, p and canvas tags) but that didn't work, and i tested the script functionality by placing it at the bottom outside of a function which does work
Ive tried another website which I did that had onload and canvas' and they work so after looking up possible solutions I ended up having to add windows.onload in the script area and it fixed it
What I would like to know is why doesn't the onload in the tags work
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title></title>
<script src="http://html5shiv.googlecode.com/svn/trunk/html5.js"></script>
<script>
function draw(){
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");
ctx.beginPath();
ctx.arc(17,17,15,0,2*Math.PI);
ctx.closePath();
ctx.lineWidth = 2;
ctx.fillStyle = 'yellow';
ctx.fill();
ctx.stroke();
}
window.onload= draw;
</script>
</head>
<footer>
<p>
<canvas id="canvas" width="34" height="34" onload="draw()"></canvas>
</p>
</footer>
</html>
Upvotes: 1
Views: 964
Reputation: 6252
This is because only the body element and img
element can fire the onload()
event.
Just simply use the function name draw()
inside the script tag like <script> draw(); </script>
after the canvas tag..
Upvotes: 1