Reputation: 4075
I'm trying to make a UIView image for my background in swift using pattern image. The code I have works well except for the fact that I want the image to take the whole screen. My code looks like this: self.view.backgroundColor = UIColor(patternImage: UIImage(named: "backgroundImage")!)
Does anyone know how to make the background an image that will take up the whole screen, and would scale when appearing on different iPhone screen sizes?
Upvotes: 38
Views: 101409
Reputation: 307
me showing my answer as which Lines of code helps me...
extension file code ....
extension UIView {
func addBackground() {
let width = UIScreen.main.bounds.size.width
let height = UIScreen.main.bounds.size.height
let imageViewBackground = UIImageView(frame: CGRect(x: 0, y: 0, width: width, height: height))
imageViewBackground.image = UIImage(named: "Your Background Image Name")
imageViewBackground.contentMode = .scaleAspectFill
self.addSubview(imageViewBackground)
self.sendSubviewToBack(imageViewBackground)
}
}
and in view controller file....
override func viewDidLoad() {
super.viewDidLoad()
view.addBackground()
}
Thank You Guys !
Upvotes: 3
Reputation: 31645
This is the updated answer of my previous one.
As the same approach of my previous answer, You can create an extension of UIView and add addBackground()
method to it, as follows:
Remember: if you are adding it in a new .swift file, remember to add import UIKit
extension UIView {
func addBackground(imageName: String = "YOUR DEFAULT IMAGE NAME", contentMode: UIView.ContentMode = .scaleToFill) {
// setup the UIImageView
let backgroundImageView = UIImageView(frame: UIScreen.main.bounds)
backgroundImageView.image = UIImage(named: imageName)
backgroundImageView.contentMode = contentMode
backgroundImageView.translatesAutoresizingMaskIntoConstraints = false
addSubview(backgroundImageView)
sendSubviewToBack(backgroundImageView)
// adding NSLayoutConstraints
let leadingConstraint = NSLayoutConstraint(item: backgroundImageView, attribute: .leading, relatedBy: .equal, toItem: self, attribute: .leading, multiplier: 1.0, constant: 0.0)
let trailingConstraint = NSLayoutConstraint(item: backgroundImageView, attribute: .trailing, relatedBy: .equal, toItem: self, attribute: .trailing, multiplier: 1.0, constant: 0.0)
let topConstraint = NSLayoutConstraint(item: backgroundImageView, attribute: .top, relatedBy: .equal, toItem: self, attribute: .top, multiplier: 1.0, constant: 0.0)
let bottomConstraint = NSLayoutConstraint(item: backgroundImageView, attribute: .bottom, relatedBy: .equal, toItem: self, attribute: .bottom, multiplier: 1.0, constant: 0.0)
NSLayoutConstraint.activate([leadingConstraint, trailingConstraint, topConstraint, bottomConstraint])
}
}
Note that the updates for this answer are:
Usage:
Assuming that you want to call it in viewDidLoad()
:
override func viewDidLoad() {
//...
// you can call 4 versions of addBackground() method
// 1- this will add it with the default imageName and default contextMode
view.addBackground()
// 2- this will add it with the edited imageName and default contextMode
view.addBackground(imageName: "NEW IMAGE NAME")
// 3- this will add it with the default imageName and edited contextMode
view.addBackground(contentMode: .scaleAspectFit)
// 4- this will add it with the default imageName and edited contextMode
view.addBackground(imageName: "NEW IMAGE NAME", contextMode: .scaleAspectFit)
}
Upvotes: 17
Reputation: 400
Ahmad Fayyas Solution in Swift 3.0:
func addBackground() {
let width = UIScreen.main.bounds.size.width
let height = UIScreen.main.bounds.size.height
let imageViewBackground = UIImageView(frame: CGRect(x:0, y:0, width: width, height: height))
imageViewBackground.image = UIImage(named: "YOUR IMAGE NAME GOES HERE")
// you can change the content mode:
imageViewBackground.contentMode = UIViewContentMode.scaleAspectFill
self.view.addSubview(imageViewBackground)
self.view.sendSubview(toBack: imageViewBackground)
}
Upvotes: 2
Reputation: 47
`
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat screenWidth = screenRect.size.width;
CGFloat screenHeight = screenRect.size.height;
_imgBackGround.frame = CGRectMake(0, 0, screenWidth, screenHeight);`
Upvotes: 0
Reputation: 441
I posted this answer from my old account (which is deprecated for me and I can't access it anymore), this is my improved answer.
You can do it programmatically instead of creating an IBOutlet in each view. just create a UIView extension (File -> New -> File -> Swift File -> name it whatever you want) and add:
extension UIView {
func addBackground() {
// screen width and height:
let width = UIScreen.mainScreen().bounds.size.width
let height = UIScreen.mainScreen().bounds.size.height
let imageViewBackground = UIImageView(frame: CGRectMake(0, 0, width, height))
imageViewBackground.image = UIImage(named: "YOUR IMAGE NAME GOES HERE")
// you can change the content mode:
imageViewBackground.contentMode = UIViewContentMode.ScaleAspectFill
self.addSubview(imageViewBackground)
self.sendSubviewToBack(imageViewBackground)
}}
Now, you can use this method with your views, for example:
override func viewDidLoad() {
super.viewDidLoad()
self.view.addBackground()
}
Upvotes: 44
Reputation: 391
I used constraints to make the image "autoLayout". I made a view to show an activity indicator (with full background image), while the view on segue is loading. The code is as follows.
var containerView: UIView = UIView()
var actionIndicator: UIActivityIndicatorView = UIActivityIndicatorView()
private func showActivityIndicator() {
///first I set the containerView and the background image
containerView.translatesAutoresizingMaskIntoConstraints = false
self.view.addSubview(containerView)
adjustConstFullSize(containerView, parentView: self.view)
let backImage = UIImageView(image: UIImage(named: "AppBackImage"))
backImage.contentMode = UIViewContentMode.ScaleAspectFill
backImage.translatesAutoresizingMaskIntoConstraints = false
containerView.addSubview(backImage)
adjustConstFullSize(backImage, parentView: containerView)
////setting the spinner (activity indicator)
actionIndicator.frame = CGRectMake(0.0, 0.0, 40.0, 40.0)
actionIndicator.center = CGPointMake(containerView.bounds.size.width / 2, containerView.bounds.size.height / 2)
actionIndicator.hidesWhenStopped = true
actionIndicator.activityIndicatorViewStyle = UIActivityIndicatorViewStyle.WhiteLarge
containerView.insertSubview(actionIndicator, aboveSubview: backImage)
///throw the container to the main view
view.addSubview(containerView)
actionIndicator.startAnimating()
}
This is the code for the "adjustConstFullSize" function.
func adjustConstFullSize(adjustedView: UIView!, parentView: UIView!) {
let topConstraint = NSLayoutConstraint(item: adjustedView,
attribute: .Top,
relatedBy: .Equal,
toItem: parentView,
attribute: .Top,
multiplier: 1.0,
constant: 0.0)
let leftConstraint = NSLayoutConstraint(item: adjustedView,
attribute: .Leading,
relatedBy: .Equal,
toItem: parentView,
attribute: .Leading,
multiplier: 1.0,
constant: 0.0)
let rightConstraint = NSLayoutConstraint(item: adjustedView,
attribute: .Trailing,
relatedBy: .Equal,
toItem: parentView,
attribute: .Trailing,
multiplier: 1.0,
constant: 0.0)
let bottomConstraint = NSLayoutConstraint(item: adjustedView,
attribute: .Bottom,
relatedBy: .Equal,
toItem: parentView,
attribute: .Bottom,
multiplier: 1.0,
constant: 0.0)
parentView.addConstraints([topConstraint, leftConstraint, rightConstraint, bottomConstraint])
}
In the function shown above, I "tied" the containerView constraints to the main view constraints, making the view "full size". I did the same for the UIImageView and also set the contentMode to AspectFill - this is crucial, because we want the image to fill the content without stretching.
To remove the view, after the lazy loading, just use the code below.
private func hideActivityIndicator() {
actionIndicator.stopAnimating()
containerView.removeFromSuperview()
}
Upvotes: 1
Reputation: 758
Here are your options for scaling!
For the .contentMode property:
ScaleToFill This will scale the image inside the image view to fill the entire boundaries of the image view.
ScaleAspectFit This will make sure the image inside the image view will have the right aspect ratio and fit inside the image view’s boundaries.
ScaleAspectFill This will make sure the image inside the image view will have the right aspect ratio and fill the entire boundaries of the image view. For this value to work properly, make sure that you have set the clipsToBounds property of the imageview to true.
class SecondViewController : UIViewController {
let backgroundImage = UIImage(named: "centralPark")
var imageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
self.thirdChoiceField.delegate = self
self.datePicker.minimumDate = NSDate()
imageView = UIImageView(frame: view.bounds)
imageView.contentMode = .ScaleAspectFill
imageView.clipsToBounds = true
imageView.image = backgroundImage
imageView.center = view.center
view.addSubview(imageView)
self.view.sendSubviewToBack(imageView)
Upvotes: 3
Reputation: 236260
Just add your UIImageView positioned centered and with all edges snapping to the edges. Leave it there and click on the right bottom corner as shown below and now go ahead and add 4 constrains to Top, Bottom, Left and Right Edges.
Now just select your image view and using the IB inspector select how you would like your image: fill or fit as you can see as follow:
Upvotes: 27
Reputation: 13619
For this, I think you'll need to create a UIImageView that is pinned to the parent views top / bottom / left / right. This will make the UIImageView always the match the size of the display. Just make sure you set the content mode on the imageview to be AspectFit
var newImgThumb : UIImageView
newImgThumb = UIImageView(view.bounds)
newImgThumb.contentMode = .ScaleAspectFit
view.addSubview(newImgThumb)
//Don't forget this line
newImgThumb.setTranslatesAutoresizingMaskIntoConstraints(false)
NSDictionary *views =NSDictionaryOfVariableBindings(newImgThumb);
// imageview fills the width of its superview
[self.view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"|[newImgThumb]|" options:0 metrics:metrics views:views]];
// imageview fills the height of its superview
[self.view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"V:|[newImgThumb]|" options:0 metrics:metrics views:views]];
Upvotes: 0
Reputation: 5121
This uses PureLayout. You could just use AutoLayout with a few more lines.
UIImageView* imgView = UIImageView(image: myUIImage)
imgView.setTranslatesAutoresizingMaskIntoConstraints(false)
self.view.addSubview(imgView)
self.view.addConstraints(imgView.autoPinEdgesToSuperviewEdgesWithInsets(UIEdgeInsetsMake(0,0,0,0))
Upvotes: 1