Reputation: 137
I have a class defined like this:
#include <vector>
#include <string>
#include <iostream>
#include <sstream>
using namespace std;
class Shape {
protected:
float width, height;
public:
virtual ~Shape(){}
void set_data (float a, float b){
width = a;
height = b;
}
virtual string getType() {
return "Shapes";
}
};
class Polygon: public Shape {
public:
virtual ~Polygon(){};
virtual string getType() {
return "Polygon";
}
};
class Triangle: public Polygon {
public:
virtual ~Triangle(){};
virtual string getType() {
return "Triangle";
}
};
And I want to get a program that uses this class
int main () {
Shape poly = Polygon();
Shape tri = Triangle();
std::cout << poly.getType() << std::endl;
std::cout << tri.getType() << std::endl;
return 0;
}
Is there a way to get poly.getType()
to print out Polygon
, for example? Right now it is printing out Shapes
. I know if I did
Polygon poly = Polygon()
that does the trick, but I want to store poly
as a Shape
object, construct it using a Polygon
constructor, and ensure that
poly.getType()
returns Polygon
, not Shapes
.
Upvotes: 0
Views: 79
Reputation: 137
That answer above was basically right: "I need to use pointers" is the key.
This solved my problem:
int main ()
{
Polygon poly = Polygon();
Shape* testing = &poly;
std::cout << testing->getType() << std::endl;
return 0;
}
I will accept your answer in about an hour's time because Stack overflow makes me wait for a while before accepting. Thanks
Upvotes: 0
Reputation: 132
Make a variable String type. Set it in each instantiable subclass. Have a function getType in Shape that returns it.
Upvotes: 0
Reputation: 206697
Your code suffers from object slicing. Use:
int main () {
std::unique_ptr<Shape> poly = new Polygon();
std::unique_ptr<Shape> tri = new Triangle();
std::cout << poly->getType() << std::endl;
std::cout << tri->getType() << std::endl;
return 0;
}
Upvotes: 1
Reputation: 234795
Polymorphism only works with non-value types; i.e. with references and pointers. And since references must be immediately bound they are not much use here.
Your best bet is to use std::unique_ptr<Shape> poly(new Polygon());
and call using
poly->getType();
I'm using std::unique_ptr
so I don't need to call delete
explicitly. std::shared_ptr
would work too but do consult the documentation so you use the one most appropriate to your use case.
By the way, you don't need to repeat virtual
when overriding the function in child classes. You only need to mark the function virtual
in the base class.
Upvotes: 2