Reputation: 6016
I have a simple UIImageView with some image of person. Now I want to change color of some of the pixels based on their location or some frame value. How this can be done?
Any help...
Upvotes: 1
Views: 1703
Reputation: 1132
For long-term implementatio you should take a look at Core Image Framework tutorial. For one-time case you can refer to already existing answer at iPhone : How to change color of particular pixel of a UIImage? I've found nice non-ARC solution that is working for changing picture color within entire frame, but you can try to adopt it to be applied only to certain pixel:
- (void) grayscale:(UIImage*) image {
CGContextRef ctx;
CGImageRef imageRef = [image CGImage];
NSUInteger width = CGImageGetWidth(imageRef);
NSUInteger height = CGImageGetHeight(imageRef);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *rawData = malloc(height * width * 4);
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(rawData, width, height,
bitsPerComponent, bytesPerRow, colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGColorSpaceRelease(colorSpace);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);
// Now your rawData contains the image data in the RGBA8888 pixel format.
int byteIndex = (bytesPerRow * 0) + 0 * bytesPerPixel;
for (int ii = 0 ; ii < width * height ; ++ii)
{
// Get color values to construct a UIColor
CGFloat red = (rawData[byteIndex] * 1.0) / 255.0;
CGFloat green = (rawData[byteIndex + 1] * 1.0) / 255.0;
CGFloat blue = (rawData[byteIndex + 2] * 1.0) / 255.0;
CGFloat alpha = (rawData[byteIndex + 3] * 1.0) / 255.0;
rawData[byteIndex] = (char) (red);
rawData[byteIndex+1] = (char) (green);
rawData[byteIndex+2] = (char) (blue);
byteIndex += 4;
}
ctx = CGBitmapContextCreate(rawData,
CGImageGetWidth( imageRef ),
CGImageGetHeight( imageRef ),
8,
CGImageGetBytesPerRow( imageRef ),
CGImageGetColorSpace( imageRef ),
kCGImageAlphaPremultipliedLast );
imageRef = CGBitmapContextCreateImage (ctx);
UIImage* rawImage = [UIImage imageWithCGImage:imageRef];
CGContextRelease(ctx);
self.workingImage = rawImage;
[self.imageView setImage:self.workingImage];
free(rawData);
}
Source: http://brandontreb.com/image-manipulation-retrieving-and-updating-pixel-values-for-a-uiimage
Upvotes: 1