Reputation: 1764
Anyone have a good solution for querying the current maya viewport renderer (Viewport 2.0, Default Viewport, High Quality Viewport) in python?
Upvotes: 3
Views: 8561
Reputation: 35
Iterate over all modelPanels, find one that active (with gray contour) and ask for rendereName(rnm)
// find current modelEditor
string $cur_mp;
for ($mp in `getPanel -typ "modelPanel"`){
// check if active
if (`modelEditor -q -av $mp`){
$cur_mp = $mp;
break;
}
}
if ($cur_mp != ""){
// your coude next
print $cur_mp;
$new_rndr = "ogsRenderer";
// set new renderer
modelEditor -e -rnm $new_rndr $cur_mp;
}
import maya.cmds as cm
cur_mp = None
for mp in cm.getPanel(type="modelPanel"):
if cm.modelEditor(mp, q=1, av=1):
cur_mp = mp
break
if cur_mp:
# do your stuff
print cur_mp
new_rndr = "ogsRenderer"
cm.modelEditor(cur_mp, e=1, rnm=new_rndr)
import pymel.core as pm
# maybe its not the best solution to iterate over all existing modelPanels
mp_ls = [x
for x in pm.lsUI()
if type(x).__name__ == "ModelEditor"
and type(x.getParent()).__name__ == "PyUI"
and x.getActiveView()]
if mp_ls:
# do your stuff
print mp_ls[0] # current modelEditor
new_rndr = "ogsRenderer"
mp_ls[0].setRendererName(new_rndr)
Upvotes: 1
Reputation: 2620
@Tomek's answer will perfectly work. If you are going the PyMEL route, you can do this:
import pymel.core.uitypes as pmui
model_panel = pmui.ModelEditor(pm.getPanel(withFocus=True))
print pmui.ModelEditor.getRendererName(model_panel)
Although, that snippet seems to be temperamental. It sometimes throws an error complaining that the model editor was not found, especially when executed from the shelf.
Another way would be a bit wordy, but it works everytime:
import pymel.core as pm
import pymel.core.uitypes as pmui
modelPanelList = []
modelEditorList = pm.lsUI(editors=True)
for myModelPanel in modelEditorList:
if myModelPanel.find('modelPanel') != -1:
modelPanelList.append(myModelPanel)
for modelPanel in modelPanelList:
if pmui.ModelEditor(modelPanel).getActiveView():
try:
# Always better to try in the case of active panel operations
# as the active panel might not be a viewport.
print pmui.ModelEditor(modelPanel).getRendererName()
except Exception as e:
# Handle exception
print e
A concise, pseudo-PyMEL way would be to just PyMEL-ify Tomek's answer:
import pymel.core as pm
print pm.modelEditor(pm.getPanel(wf=True), q=True, rnm=True)
To get a list of viewport renderers:
import pymel.core.uitypes as pmui
print pmui.ModelEditor().getRendererList()
Here is some extra info on model editors and viewport renderers. To get their "friendly" names:
import pymel.core.uitypes as pmui
print pmui.ModelEditor().getRendererListUI()
To set them, concisely, I would use PyMEL and do:
import pymel.core.uitypes as pmui
# assuming you know which modelPanel you want to affect
pmui.ModelEditor("modelPanel4").setRendererName("ogsRenderer")
To affect all viewports (modelPanels) I would do:
import pymel.core as pm
import pymel.core.uitypes as pmui
modelPanelList = []
modelEditorList = pm.lsUI(editors=True)
for myModelPanel in modelEditorList:
if myModelPanel.find('modelPanel') != -1:
modelPanelList.append(myModelPanel)
for modelPanel in modelPanelList:
pmui.ModelEditor(modelPanel).setRendererName("ogsRenderer")
To affect just the viewport in focus:
import pymel.core as pm
import pymel.core.uitypes as pmui
modelPanelList = []
modelEditorList = pm.lsUI(editors=True)
for myModelPanel in modelEditorList:
if myModelPanel.find('modelPanel') != -1:
modelPanelList.append(myModelPanel)
for modelPanel in modelPanelList:
if pmui.ModelEditor(modelPanel).getActiveView():
try:
# Always better to try in the case of active panel operations
# as the active panel might not be a viewport.
pmui.ModelEditor(modelPanel).setRendererName("ogsRenderer")
except Exception as e:
# Handle exception
print e
Upvotes: 5
Reputation: 121
This script returns renderer for focused panel:
import maya.cmds as cmds
print cmds.modelEditor( cmds.getPanel(wf=True), q=True, rnm=True )
Upvotes: 3