DVA
DVA

Reputation: 331

Identifying Swing component at a particular screen coordinate? (And manually dispatching MouseEvents)

I'm doing some work making a Java app compatible with alternative input devices. Unfortunately, the device in question has a Java API that's barely into the alpha stages right now, so it's pretty poor. What I need to do is essentially set up a replacement structure for the dispatch of MouseEvents. Does anyone know if there's a way in Swing to take a screen coordinate and find out what Swing component is displayed on top at that screen point?

Upvotes: 11

Views: 8737

Answers (3)

to take a component screen coordinates in Swing you may by method getLocationOnScreen()

Upvotes: 0

Brad Mace
Brad Mace

Reputation: 27886

An alternative (may require further tweaking):

public static Component findComponentUnderMouse() {
    Window window = findWindow();
    Point location = MouseInfo.getPointerInfo().getLocation();
    SwingUtilities.convertPointFromScreen(location, window);
    return SwingUtilities.getDeepestComponentAt(window, location.x, location.y);
}

private static Window findWindow() {
    for (Window window : Window.getWindows()) {
        if (window.getMousePosition(true) != null)
            return window;
    }

    return null;
}

Upvotes: 6

Romain Hippeau
Romain Hippeau

Reputation: 24375

In AWT Container, call this ...

findComponentAt(int x, int y) 
          Locates the visible child component that contains the specified position

i.e. If it is in a GlassPane...

  public static Component findComponentUnderGlassPaneAt(Point p, Component top) {
    Component c = null;

    if (top.isShowing()) {
      if (top instanceof RootPaneContainer)
        c =
        ((RootPaneContainer) top).getLayeredPane().findComponentAt(
            SwingUtilities.convertPoint(top, p, ((RootPaneContainer) top).getLayeredPane()));
      else
        c = ((Container) top).findComponentAt(p);
    }

    return c;
  }

Reading your question, this might be of help to you also...

If you want to exercise the control use this ... Java.awt.Robot class is used to take the control of mouse and keyboard. Once you get the control, you can do any type of operation related to mouse and keyboard through your java code. This class is used generally for test automation.

Upvotes: 15

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