Reputation: 4079
There are 3 scenes in my game,
1st - Menu
2nd - Game level
3rd - Leaderboard
the menu scene and the others have different resolutions and what happens when I load the game level with:
Application.LoadLevel("levelName");
from the menu I can still see it (the menu scene) because its resolution is bigger. I guess I am missing a concept here and I will have to learn a bit more about scene design so any good tutorial or document will be helpful.
Upvotes: 1
Views: 108
Reputation: 7824
As long as you are not using Application.LoadLevelAdditive()
, calling DontDestroyOnLoad()
, or using static
then nothing from a previous scene will survive.
Upvotes: 1