Reputation: 1463
I have a view with a pan gesture and a UIPushBehavior hooked up to it an wanted to know if its possible to check when the view is out the superviews bounds. Basically the user tosses the view and I want to run some animation when the view is out of the screen. Couldn't figure out how to do this. Thanks.
Upvotes: 18
Views: 10620
Reputation: 1
if you want to check if part of the subview is out of bounds of its super view, try this:
in case of x axis
if subview.frame.maxX >= superview.bounds.maxX {
your code
}
if subview.frame.minX <= superview.bounds.minX {
your code
}
you can try the same for y axis, replace minX and maxX to minY and maxY
Upvotes: 0
Reputation: 2508
Swift 5 version on accepted answer:
// Full
if subview.superview!.bounds.contains(subview.frame) {
// Do something
}
// Partial
let intersection = subview.superview!.bounds.intersection(subview.frame)
if !intersection.equalTo(subview.frame) {
// Do something
}
Upvotes: 2
Reputation: 540
Swift 5
func isView(_ innerView: UIView, outOfViewFrame outerViewFrame: CGRect) -> Bool {
let intersectedFrame = outerViewFrame.intersection(innerView.frame)
let isInBounds = abs(intersectedFrame.origin.x - innerView.frame.origin.x) < 1 &&
abs(intersectedFrame.origin.y - innerView.frame.origin.y) < 1 &&
abs(intersectedFrame.size.width - innerView.frame.size.width) < 1 &&
abs(intersectedFrame.size.height - innerView.frame.size.height) < 1
return !isInBounds
}
Upvotes: 3
Reputation: 61
EDIT
As pointed out, this answer is not entirely correct, please refer to the more upvoted one.
In Swift 3:
let v1 = UIView()
v1.frame = CGRect(x: 0, y: 0, width: 200, height: 200)
v1.backgroundColor = UIColor.red
view.addSubview(v1)
let v2 = UIView()
v2.frame = CGRect(x: 100, y: 100, width: 200, height: 200)
v2.backgroundColor = UIColor.blue
view.addSubview(v2)
if (v1.bounds.contains(v2.frame))
{
//view is completely inside super view.
}
//this should be an or test
if (v1.bounds.intersection(v2.frame).width > 0) || (v1.bounds.intersection(v2.frame).height > 0)
{
//view is partially out of bounds
}
Upvotes: 4
Reputation: 343
Unfortunately, Philipp's answer on partially out of bounds check is not fully correct in this line:
v1.bounds.intersection(v2.frame).width > 0) && (v1.bounds.intersection(v2.frame).height > 0
Intersection size can be bigger than zero and still the view would lie inside the superview bounds.
Also it turned out that I can't use equal(to: CGRect)
safely because of CGFloat accuracy.
Here is corrected version:
func outOfSuperviewBounds() -> Bool {
guard let superview = self.superview else {
return true
}
let intersectedFrame = superview.bounds.intersection(self.frame)
let isInBounds = fabs(intersectedFrame.origin.x - self.frame.origin.x) < 1 &&
fabs(intersectedFrame.origin.y - self.frame.origin.y) < 1 &&
fabs(intersectedFrame.size.width - self.frame.size.width) < 1 &&
fabs(intersectedFrame.size.height - self.frame.size.height) < 1
return !isInBounds
}
Upvotes: 6
Reputation: 5121
If you want to check if it is entirely out of it's superview bounds you can do this
if (!CGRectContainsRect(view.superview.bounds, view.frame))
{
//view is completely out of bounds of its super view.
}
If you want to check if just part of it is out of bounds you can do
if (!CGRectEqualToRect(CGRectIntersection(view.superview.bounds, view.frame), view.frame))
{
//view is partially out of bounds
}
Upvotes: 24