Reputation: 1
I am trying to get a rotary encoder to control the speed of a 7 segment display counting from 0-9 with the Atmel (ATmega328P Xplained mini) microprocessor. My problem is that whenever I run the program the display just counts faster and faster until you can just see an "8", sometimes it seems that I can keep the speed down by turning the rotary encoder CCW and sometimes no effect at all. As I am not that experienced in programming and especially not this stuff I hope someone is capable and willing to help.
Here is my code:
#include <avr/io.h>
void Display (uint8_t x)
{
static uint8_t tabel[] =
{0b11000000,0b11111001,0b10100100,0b10110000,0b10011001,0b10010010,0b10000010,0b11111000,0b10000000,0b10010000};
PORTD = tabel[x];
}
int GetInput (void)
{
uint8_t x = PINC&1;
uint8_t y = (PINC>>1)&1;
if (x == 0 && y == 0) {return 0; }
else if (x == 1 && y == 0) {return 1;}
else if (x == 0 && y == 1) {return 2;}
else {return 3;}
}
int main(void)
{
DDRD = 0xFF; // set PortD as an output
DDRC = 0x00; // set PortC as an input
PORTB = 0x03; // Activate Pull-up resistors
float d = 9000;
int tick = 0;
int i = 0;
int input, state = 0; // initial state
int oldInput = 0;
while (1)
{
input = GetInput();
if (oldInput == 0 && input == 1)
{
d = (d * 1.1);
//slower
}else if (oldInput == 0 && input == 2)
{
d = (d * 0.9);
//faster
}else if (oldInput == 1 && input == 0)
{
d = (d * 0.9);
//faster
}else if (oldInput == 1 && input == 3)
{
d = (d * 1.1);
//slower
}else if (oldInput == 2 && input == 0)
{
d = (d * 1.1);
//slower
}else if (oldInput == 2 && input == 3)
{
d = (d * 0.9);
//faster
}else if (oldInput == 3 && input == 1)
{
d = (d * 0.9);
//faster
}else if (oldInput == 3 && input == 2)
{
d = (d * 1.1);
//slower
}
oldInput = input;
switch (state)
{
case 0: //ini
Display(0);
state = 1;
break;
case 1: //count
if (i == 9)
{
i = 0;
Display(i);
}
else
{
i++;
Display(i);
}
state = 2;
break;
case 2: // delay
if (tick < d)
{
state = 2;
tick++;
}
else
{
state = 1;
tick = 0;
}
break;
case 3: //reset / destroy
break;
}
}
}
Upvotes: 0
Views: 411
Reputation: 2320
First try changing the GetInput
function to return a more useful value. Note that bit 0 and bit 1 of PINC
already combine to form the integer that you're reconstructing.
int GetInput (void)
{
// array to convert grey scale bit patterns to direction indicators.
// Rows indexed by lastValue, columns indexed by thisValue, and the
// content is -1 for CCW, +1 for CW, 0 for no motion. Note that 0 is
// also used for an invalid transition (2 bits changed at once), but a
// different value could be used for fault detection.
static const int tableGreyToDirection[4][4] =
{
0 , -1, 1 , 0 , // lastValue==0
1 , 0 , 0 , -1, // lastValue==1
-1, 0 , 0 , 1 , // lastValue==2
0 , 1 , -1, 0 // lastValue==3
};
static uint8_t lastValue = 0; // A valid default starting value
uint8_t thisValue = (PINC & 0b00000011); // Use the bottom two bits as a value from 0..3
int result = tableGreyToDirection[lastValue][thisValue];
lastValue = thisValue;
return result;
}
You can then simplify the test in the loop greatly.
while (1)
{
// Check the direction of the encoder: -1 = CCW, +1 = CW, anything else = no motion.
input = GetInput();
if(0 < input)
{
// Motion is CW, so increment the delay (within reasonable bounds).
if(8900 > d) d += 100;
}
else if(0 > input)
{
// Motion is CCW, so decrement the delay (within reasonable bounds).
if(100 < d) d -= 100;
}
// Keep the rest as it is...
}
It would be advisable to change d
to be a uint16_t
and tidy it up a little. Further tips include using #define
to provide readable names for constants. E.g. in my table of directions you could use:
#define ENCODER_CW 1
#define ENCODER_CCW -1
#define ENCODER_NEITHER 0
...
static const int tableGreyToDirection[4][4] =
{
ENCODER_NEITHER, ENCODER_CCW, ENCODER_CW, ENCODER_NEITHER, // lastValue==0
...
I'm sure you can fill it out yourself.
Upvotes: 1
Reputation: 157
I checked your SW, but I can't find big issue instantly. You'd better check below part.
Upvotes: 0