Reputation: 717
I have a camera class which is an abstraction of a network camera. The class has a method rxImageThread() which is an image server, essentially. I want to run n servers in n threads for n cameras where n is dynamically set (from a config file).
The camera objects are stored in a vector:
std::vector<boost::shared_ptr<camera> > cameras;
I create the camera objects in a loop:
cameras.push_back( boost::shared_ptr<camera> (new camera(ip, controlPort, dataPort, imagePort, name)) );
I have a vector to store the threads:
std::vector<boost::shared_ptr<boost::thread> > threads;
In a loop, I want to enable the rxImageThread()'s of each camera to run in a thread:
for(int i = 0;i<cameras.size();i++){
threads.push_back( boost::shared_ptr<boost::thread> (new boost::thread(&camera::rxImageThread, &cameras[i]) );
cameras[i]->startRx();
}
However, I get an error along the lines of:
‘void (camera::)()’ incompatible with object type ‘boost::shared_ptr<camera>’
Which suggests that I should use code similar to:
threads.push_back( boost::shared_ptr<boost::thread> (new boost::thread(std::mem_fn(&camera::rxImageThread),&cameras[i] ));
However, this gets the same errors.
I'm a little lost as to what's going on here, let alone how to fix it.
Upvotes: 4
Views: 586
Reputation: 69854
a shared_ptr<>
is not an address. you have to call .get()
on it to get the object address.
such as:
threads.push_back( boost::shared_ptr<boost::thread> (new boost::thread(&camera::rxImageThread, cameras[i].get()) );
Looking further than solving this problem, I am wondering whether it might be cleaner to have a controller class that owns the camera and controls the thread lifetime. This way you can guarantee that the camera is not deleted before the owning thread terminates.
EDIT:
here's a complete program that demonstrates the idea. Thread safe starting and stopping of cameras. no memory leaks or possibility of threads outliving cameras:
#include <boost/thread.hpp>
#include <boost/shared_ptr.hpp>
#include <vector>
#include <iostream>
#include <algorithm>
using namespace std;
namespace {
boost::mutex _cout_mutex;
}
// a cut-down camera class
struct camera
{
camera(std::string hostname, unsigned short port)
: _hostname(hostname)
, _port(port)
{}
std::string description() const {
std::ostringstream ss;
ss << _hostname << ':' << _port;
return ss.str();
}
std::string _hostname;
unsigned short _port;
};
struct camera_controller
{
camera_controller(const std::string& hostname, unsigned short port)
: _camera(hostname, port)
, _stop(false)
{}
void start() {
boost::unique_lock<boost::mutex> outlock(_cout_mutex);
cout << "starting " << _camera.description() << endl;
outlock.unlock();
assert(!_thread_ptr);
_stop = false;
_thread_ptr.reset(new boost::thread(boost::bind(&camera_controller::camera_thread, this)));
}
void stop() {
if (_thread_ptr) {
boost::unique_lock<boost::mutex> outlock(_cout_mutex);
cout << "stopping " << _camera.description() << endl;
outlock.unlock();
notify_stop();
_thread_ptr->join();
_thread_ptr.reset();
}
}
~camera_controller()
{
stop();
}
private:
void camera_thread()
{
while (!time_to_stop())
{
// do things with the camera
boost::unique_lock<boost::mutex> outlock(_cout_mutex);
cout << "working: " << _camera.description() << endl;
outlock.unlock();
boost::this_thread::sleep_for(boost::chrono::milliseconds(1000));
}
boost::unique_lock<boost::mutex> outlock(_cout_mutex);
cout << "shutting down: " << _camera.description() << endl;
outlock.unlock();
}
void notify_stop() {
boost::unique_lock<boost::mutex> outlock(_cout_mutex);
cout << "notify stop for " << _camera.description() << endl;
outlock.unlock();
_stop = true;
// would normally signal a condition variable here
}
bool time_to_stop() const {
// test the stop condition
return _stop;
}
private:
camera _camera;
boost::shared_ptr<boost::thread> _thread_ptr;
// this could be a condition variable in a real application
bool _stop;
};
struct application
{
typedef boost::shared_ptr<camera_controller> control_ptr;
control_ptr add_camera(const std::string& host, unsigned short port)
{
control_ptr p(new camera_controller(host, port));
p->start();
// tightest lock possible on shared resources
boost::unique_lock<boost::mutex> lock(_cameras_mutex);
_camera_controllers.push_back(p);
return p;
}
// for example...
void destroy_camera_by_index(size_t i)
{
boost::unique_lock<boost::mutex> lock(_cameras_mutex);
control_ptr cam_ptr = _camera_controllers[i];
_camera_controllers.erase(_camera_controllers.begin() + i);
lock.unlock();
// note - this blocks until the camera thread is stopped
cam_ptr->stop();
}
size_t camera_count() const {
boost::unique_lock<boost::mutex> lock(_cameras_mutex);
return _camera_controllers.size();
}
private:
std::vector<control_ptr> _camera_controllers;
mutable boost::mutex _cameras_mutex;
};
int main()
{
application app;
app.add_camera("camera_a", 0);
app.add_camera("camera_b", 1);
app.add_camera("camera_c", 2);
app.add_camera("camera_d", 3);
app.add_camera("camera_e", 4);
while(app.camera_count() > 2) {
boost::this_thread::sleep_for(boost::chrono::seconds(2));
size_t i = rand() % app.camera_count();
app.destroy_camera_by_index(i);
}
boost::this_thread::sleep_for(boost::chrono::seconds(2));
}
Upvotes: 2