Reputation: 2897
My Lua functions will call the C
functions, one of which is very complicated as below, how can I get all the arguments in C
? The argument colors
is an array of {color, x, y}
struct type elements, and it has uncertain number count.the argument region
is a {x, y, width, height}
struct type.
/* the function in Lua:
findColors {
colors={{#FFFFFF,0.0,0.0},
{#EEEEEE,30.0,30.0},
{#DDDDDD,20.0,40.0}},
count=1,
region={10, 20, 100, 200}
}
*/
typedef struct {
int color;
int x;
int y;
} pixel_t;
static int findColorsProxy(lua_State *L)
{
lua_settop(L, 1);
luaL_checktype(L, 1, LUA_TTABLE);
lua_getfield(L, 1, "colors");
lua_getfield(L, 1, "count");
lua_getfield(L, 1, "region");
int colors_count = (int)lua_rawlen(L, -3);
if (colors_count == 0) return 0;
pixel_t *ps = NULL;
for (int i = 0; i < colors_count; lua_pop(L, 1))
{
pixel_t *p_new = (pixel_t *)realloc(ret, sizeof(pixel_t));
if (p_new == NULL) {
if (ps != NULL) free(ps);
return 0;
}
lua_rawgeti(L, 4, ++i);
... // I don't know what should I do next to get the pixels.
}
int count = (int)luaL_optinteger(L, -2, 0);
int region_args_count = (int)lua_rawlen(L, -1);
if (region_args_count != 0 && region_args_count != 4) return 0;
region_t rg;
memset(&rg, 0, sizeof(region_t));
for (int i = 0; i < region_args_count; lua_pop(L, 1))
{
lua_rawgeti(L, 4, ++i);
int c = (int)luaL_checkinteger(L, -1);
switch (i-1) {
case 0:
rg.x = c;
case 1:
rg.y = c;
case 2:
rg.width = c;
case 3:
rg.height = c;
}
}
lua_pop(L, 3);
......
}
Upvotes: 2
Views: 536
Reputation: 20838
What I would do is break off the processing logic for pixel_t
from lua table into a separate function. This will make the code more palatable and easier to reason about. Something like lua_topixel_t
following lua's C api signature convention:
bool lua_topixel_t(lua_State *L, int t, pixel *p)
{
if (lua_type(L, t) != LUA_TTABLE) return false;
if (!p) return false;
int i = 0;
lua_rawgeti(L, t, ++i);
p->color = lua_tointeger(L, -1);
lua_rawgeti(L, t, ++i);
p->x = lua_tointeger(L, -1);
lua_rawgeti(L, t, ++i);
p->y = lua_tointeger(L, -1);
lua_pop(L, i);
return true;
}
Now it's just a matter of using it in your findColorsProxy
:
pixel_t *ps = (pixel_t *) malloc(sizeof(pixel_t) * colors_count);
for (int i = 0; i < colors_count; lua_pop(L, 1))
{
// ..., -3 = colors, count, region
lua_rawgeti(L, -3, ++i);
// ..., colors, count, region, -1 = color[i]
if (!lua_topixel_t(L, -1, &ps[i - 1]))
{
free(ps); return 0;
}
}
// ...
Note, I'm not sure how you're representing the rgb color from the lua side so here I just assumed it's a whole number. If the representation is different, like a lua string for example, modify lua_topixel_t
as appropriate.
Upvotes: 2