Reputation: 71
I'm using SoundJS to manage audio in a html5 game we're building. Simplified: we have a song playing in the background and a voice track playing at the same time.
I now would like to use an analyser on the voice track to animate one of the characters. We basically want to do a very rudimentary lipsync implementation.
However, since sound.js uses a single context (as it should), I'm unable to destinguish between music and voice. Therefor I was wondering if it was possible to start two instances of create.js sound (and thus have two seperate contexts, so I can analyse only the voice track).
Thanks! Thijs
Upvotes: 1
Views: 702
Reputation: 71
Actually, I was wrongly assuming that I could only attach the analyser to the output node, but I can also attach it to basically anything. That solved it :)
Upvotes: 2