Reputation: 673
So I wanted to make sure I am not missing something and I have the concepts clean in my head.
This is the part of the code I have:
UDP_Msg mensajeRecibidoUdp;
struct sockaddr_in c_ain;
sock_udp=socket(AF_INET,SOCK_DGRAM,0);
struct sockaddr_in c_ain;
socklen_t tam_dir;
while(1)
{
if(recvfrom(sock_udp, &mensajeRecibidoUdp, sizeof(UDP_Msg), 0,
(struct sockaddr*) &c_ain, &tam_dir) <0)
....
The problem is that it waits for a message to arrive. And the message is sent, but this code does not get anything, it doesn't unfreeze.
It's a simple exercise, and the client is already built. It gets the port from a file, then sends a UDP_Message that is a struct with a couple ints and an array (the client already knows the IP and port).
I thought the way I handle the buffer could be wrong, but every example I've seen uses it like that. I also thought that the c_ain variable might needed to be initialized, but that's not the case if I understand it properly. So I don't get why the process gets... blocked, not sure what's the proper word, and since a lot of time passes by, an alarm goes off and the process gets killed (because it should have got info and keep with the code but it did not).
I can add lots of other info, I tried to keep it short. I kind of know that call is the one that isn't working properly because of how it behaves when I run the client-server thingy.
Edit: Bind:
bzero((char*)&dir_udp_serv,sizeof(struct sockaddr_in));
dir_udp_serv.sin_family=AF_INET;
dir_udp_serv.sin_addr.s_addr=inet_addr(HOST_SERVIDOR);
dir_udp_serv.sin_port=0;
fprintf(stderr,"SERVIDOR: Asignacion del puerto servidor: ");
if(bind(sock_udp,
(struct sockaddr*)&dir_udp_serv,
sizeof(struct sockaddr_in))<0)
{
fprintf(stderr,"ERROR\n");
close(sock_udp); exit(1);
}
Second edit: I just realized I have two binds in the code. The idea is I create two connections on the same server, one for UDP and one for TCP. So I made the same steps for both UDP and TCP. From the answer I got I realize that might be wrong. Would it be only 1 bind per socket, even if I create two sockets, one for UDp and one for TCP?
The above does not seem to be the case.
Also, I don't know what more details should I add, but the server and client are both on the same computer so their address are both 127.0.0.1, but that's expected and I believe does not change anything as to why the server does not get the info sent from the client.
Upvotes: 2
Views: 9631
Reputation: 673
Allright not sure if this is the place, but the answer to my own question was one expected: The server was listening in a port, and the client was sending to a different one. That was because of the way the port assigned was sent to the client: in my case, without transform it to network format (ntohs()), so when the client did htons(), the number was a completly different one.
Upvotes: -1
Reputation: 2773
Ask yourself: on which port do your clients send their messages? Where is that port in your server code? Nowhere. You forgot to bind your local socket to your local address (and port) :
struct sockaddr_in local;
local.sin_family = AF_INET;
local.sin_addr.s_addr = inet_addr("0.0.0.0");
local.sin_port = htons(PORT); // Now the server will listen on PORT.
if(bind(sock_udp, (struct sockaddr*)&local, sizeof(local)) < 0){
perror("bind");
exit(1);
}
// Now you may call recvfrom on your socket : your server is truly listening.
Note that you only need to bind once. No need to put this in a loop.
Upvotes: 3