Reputation: 11911
I hope this question makes sense, I have a login screen, when I click on the one of my input fields (either Username or Password) a keyboard appears. but when that happens Everything moves in motion from left to right, so I have a big white space on the left side. What I am expecting is for everything to move from down to up instead. I really hope this makes sense. Here is my code:
- (void)animateTextField:(UITextField *) textField up: (BOOL) up;
- (void)NavButtonPressed: (UIButton*)sender;
- (void)NavButtonPressed: (UIButton*)sender
{
if([sender isEqual:navBarNextButton])
{
[self.idTextField resignFirstResponder];
[self.passwordTextField becomeFirstResponder];
currentResponder = 1;
[self animateTextField:self.passwordTextField up:NO];
[self animateTextField:self.passwordTextField up:YES];
[navBarNextButton setEnabled:NO];
[navBarPrevButton setEnabled:YES];
}
else
{
[self.passwordTextField resignFirstResponder];
[self.idTextField becomeFirstResponder];
currentResponder = 0;
[self animateTextField:self.idTextField up:NO];
[self animateTextField:self.idTextField up:YES];
[navBarNextButton setEnabled:YES];
[navBarPrevButton setEnabled:NO];
}
}
- (void)animateTextField:(UITextField *) textField up: (BOOL) up
{
int movementDistance;
if(UIInterfaceOrientationIsLandscape(self.interfaceOrientation))
{
if([textField isEqual:self.idTextField])
{
[textfieldNavigatorView setFrame:CGRectMake(0.0f, (1024.0f/2.0f)-31.5f, 1024.0f, 45.0f)];
movementDistance = 110;
}
else
{
[textfieldNavigatorView setFrame:CGRectMake(0.0f, (1024.0f/2.0f)-26.5f, 1024.0f, 45.0f)];
movementDistance = 115;
}
}
else
{movementDistance = 0;}
const float movementDuration = 0.3f;
int movement=0;
if([self interfaceOrientation] == UIInterfaceOrientationLandscapeLeft)
movement = (up? -movementDistance : movementDistance);
if([self interfaceOrientation] == UIInterfaceOrientationLandscapeRight)
movement = (up? movementDistance : -movementDistance);
[UIView beginAnimations:@"keyboardtransition" context:nil];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:movementDuration];
self.view.frame = CGRectOffset(self.view.frame, movement, 0);
[UIView commitAnimations];
}
If anyone could help, that would be amazing. My project Device is set to Landscape Right only.
Upvotes: 1
Views: 86
Reputation: 107201
I had same issue before, in iOS 7 and 8 it works differently. So I implemented a method for handling the issue:
- (void)keyboardHideShow:(UIView *)view shiftBy:(float)shiftAmount forState:(BOOL)state
{
float keyBoardOffset = shiftAmount;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3]; // if you want to slide up the view
[UIView setAnimationBeginsFromCurrentState:YES];
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
CGRect rect = [[[UIApplication sharedApplication] keyWindow] bounds];
if (state)
{
if ([[[UIDevice currentDevice] systemVersion] floatValue] < 8)
{
if (orientation == UIInterfaceOrientationLandscapeLeft)
{
rect.origin.x -= keyBoardOffset;
}
else
{
rect.origin.x += keyBoardOffset;
}
}
else
{
rect.origin.y -= keyBoardOffset;
}
}
view.frame = rect;
[UIView commitAnimations];
}
You can call it like:
[self keyboardHideShow:textfieldNavigatorView shiftBy:31.5 forState:true]; // For up
[self keyboardHideShow:textfieldNavigatorView shiftBy:31.5 forState:false]; // For down
Upvotes: 3