Reputation: 133
I'm trying to render an image and offset it by using glTranslate:
glPushMatrix();
glTranslatef(x, y, 0.0f);
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);
glPopMatrix();
I'm also using a shader, and in the vertexshader I set the position of the vertices:
in vec2 position;
in vec3 color;
out vec3 Color;
void main() {
Color = color;
gl_Position = vec4(position, 0.0, 1.0);
}
However, this always renders the square at the same position. I'm thinking this is because the position vector is always the same. How can I use this shader but still be able to move the image around with glTranslate? I suspect I have to change my shader input, but how?
Upvotes: 1
Views: 151
Reputation: 48216
glTranslatef changes the MVP matrix which gets passed as a uniform into the vertex shader. There is a shortcut in pre 150 by using
gl_Position = ftransform();
Which applies the transformation matrices to the input position as it was passed in with glVertex*
.
However glsl 150 core doesn't allow using that uniform or that function. Instead create a matrix uniform and pass it in:
#version 150 core
in vec2 position;
in vec3 color;
out vec3 Color;
uniform mat4 mvp;
void main() {
Color = color;
gl_Position = mvp * vec4(position, 0.0, 1.0);
}
Upvotes: 4