Reputation: 683
I try to write a function, that finds void pointers in a data structure. The function has to cast the void*
to any kind of struct.
Let's say I write a struct, which I store in my data sturcture in form of a void pointer. Then I calls the function, which prints information of all stored data elements. To do that the function has to know to which type it should cast.
So my question is: Is it possible to give the function the informations it needs in form of a parameter somehow?
example code:
typedef struct{
int a, b
} teststruct;
void DSOut(datastructure* ds, datatypeinfo dt){
//...
//search for data in ds
//...
//if data is found cast it to the type defined in dt
//and print out the a and b fields
}
int main(){
datastructure* ds = DSCreate(4, 3); //can hold any type of data,
//but should hold just one at a time
//4 and 3 are just example parameters
teststruct ts;
ts.a = 4;
ts.b = 10;
teststruct ts2;
ts2.a = 6;
ts2.b = 12;
//Add the teststructs to the data-structure
DSAdd(2, 2, ts); //the numbers are just for example
DSAdd(4, 1, ts2);
datatypeinfo dt = teststruct; //stores the type teststruct for DSOut
DSOut(ds, dt); //function, that prints information of all added teststructs
return 0;
}
in this example DSOut(x,y)
should print the following:
- on position 2, 2 is an element which holds following data: 4, 10.
- on position 4, 1 is an element which holds following data: 6, 12.
Do you think this is possible ?
Upvotes: 0
Views: 1368
Reputation: 53016
I can think of adding a type identifier field to your struct
and check it's value to decide how to print it, and initialize the structs with functions to take care of the type
field
enum Types {
Point3D,
Point2D
};
struct Base {
enum Types type;
};
struct Point3D {
enum Types type;
int x;
int y;
int z;
};
struct Point2D {
enum Types type;
int u;
int v;
};
void print(void *data)
{
switch (((struct Base *)data)->type)
{
case Point2D:
{
struct Point2D *point;
point = (struct Point2D *)data;
printf("2D: %d, %d\n", point->u, point->v);
}
break;
case Point3D:
{
struct Point3D *point;
point = (struct Point3D *)data;
printf("3D: %d, %d, %d\n", point->x, point->y, point->z);
}
break;
}
}
void initialized2dPoint(struct Point2D *const point, int u, int v)
{
if (point == NULL)
return;
point->type = Point2D;
point->u = u;
point->v = v;
}
void initialized3dPoint(struct Point3D *const point, int x, int y, int z)
{
if (point == NULL)
return;
point->type = Point3D;
point->x = x;
point->y = y;
point->z = z;
}
int main(void)
{
struct Point2D point2d;
struct Point3D point3d;
initialized2dPoint(&point2d, 1, 2);
initialized3dPoint(&point3d, 3, 4, 5);
print(&point2d);
print(&point3d);
return 0;
}
Upvotes: 1
Reputation: 49883
Types cannot be passed as parameters in C, so the short answer to your question is "no, it cannot be done", at least not in the general case. You could pass something that would allow you to identify one of a limited set of types, and then hard-code how to handle each of those types (I'm thinking of a big switch
statement). Since you don't specify what datatypeinfo
looks like, it isn't clear how general you expect it to be.
Upvotes: 1