Reputation: 13551
I am trying to get the CIColorCube filter working. However the Apple documents only provide a poorly explained reference example here:
// Allocate memory
const unsigned int size = 64;
float *cubeData = (float *)malloc (size * size * size * sizeof (float) * 4);
float rgb[3], hsv[3], *c = cubeData;
// Populate cube with a simple gradient going from 0 to 1
for (int z = 0; z < size; z++){
rgb[2] = ((double)z)/(size-1); // Blue value
for (int y = 0; y < size; y++){
rgb[1] = ((double)y)/(size-1); // Green value
for (int x = 0; x < size; x ++){
rgb[0] = ((double)x)/(size-1); // Red value
// Convert RGB to HSV
// You can find publicly available rgbToHSV functions on the Internet
rgbToHSV(rgb, hsv);
// Use the hue value to determine which to make transparent
// The minimum and maximum hue angle depends on
// the color you want to remove
float alpha = (hsv[0] > minHueAngle && hsv[0] < maxHueAngle) ? 0.0f: 1.0f;
// Calculate premultiplied alpha values for the cube
c[0] = rgb[0] * alpha;
c[1] = rgb[1] * alpha;
c[2] = rgb[2] * alpha;
c[3] = alpha;
c += 4; // advance our pointer into memory for the next color value
}
}
}
// Create memory with the cube data
NSData *data = [NSData dataWithBytesNoCopy:cubeData
length:cubeDataSize
freeWhenDone:YES];
CIColorCube *colorCube = [CIFilter filterWithName:@"CIColorCube"];
[colorCube setValue:@(size) forKey:@"inputCubeDimension"];
// Set data for cube
[colorCube setValue:data forKey:@"inputCubeData"];
So I have attempted to translate this over to Swift with the following:
var filter = CIFilter(name: "CIColorCube")
filter.setValue(ciImage, forKey: kCIInputImageKey)
filter.setDefaults()
var size: UInt = 64
var floatSize = UInt(sizeof(Float))
var cubeDataSize:size_t = size * size * size * floatSize * 4
var colorCubeData:Array<Float> = [
0,0,0,1,
0,0,0,1,
0,0,0,1,
0,0,0,1,
0,0,0,1,
0,0,0,1,
0,0,0,1,
0,0,0,1
]
var cubeData:NSData = NSData(bytesNoCopy: colorCubeData, length: cubeDataSize)
However I get an error when trying to create the cube data:
"Extra argument 'bytesNoCopy' in call"
Basically I am creating the cubeData wrong. Can you advise me on how to properly create the cubeData object in Swift?
Thanks!
Upvotes: 9
Views: 4466
Reputation: 25525
Looks like you are after the chroma key filter recipe described here. Here's some code that works. You get a filter for the color you want to make transparent, described by its HSV angle:
func RGBtoHSV(r : Float, g : Float, b : Float) -> (h : Float, s : Float, v : Float) {
var h : CGFloat = 0
var s : CGFloat = 0
var v : CGFloat = 0
let col = UIColor(red: CGFloat(r), green: CGFloat(g), blue: CGFloat(b), alpha: 1.0)
col.getHue(&h, saturation: &s, brightness: &v, alpha: nil)
return (Float(h), Float(s), Float(v))
}
func colorCubeFilterForChromaKey(hueAngle: Float) -> CIFilter {
let hueRange: Float = 60 // degrees size pie shape that we want to replace
let minHueAngle: Float = (hueAngle - hueRange/2.0) / 360
let maxHueAngle: Float = (hueAngle + hueRange/2.0) / 360
let size = 64
var cubeData = [Float](repeating: 0, count: size * size * size * 4)
var rgb: [Float] = [0, 0, 0]
var hsv: (h : Float, s : Float, v : Float)
var offset = 0
for z in 0 ..< size {
rgb[2] = Float(z) / Float(size) // blue value
for y in 0 ..< size {
rgb[1] = Float(y) / Float(size) // green value
for x in 0 ..< size {
rgb[0] = Float(x) / Float(size) // red value
hsv = RGBtoHSV(r: rgb[0], g: rgb[1], b: rgb[2])
// the condition checking hsv.s may need to be removed for your use-case
let alpha: Float = (hsv.h > minHueAngle && hsv.h < maxHueAngle && hsv.s > 0.5) ? 0 : 1.0
cubeData[offset] = rgb[0] * alpha
cubeData[offset + 1] = rgb[1] * alpha
cubeData[offset + 2] = rgb[2] * alpha
cubeData[offset + 3] = alpha
offset += 4
}
}
}
let b = cubeData.withUnsafeBufferPointer { Data(buffer: $0) }
let data = b as NSData
let colorCube = CIFilter(name: "CIColorCube", withInputParameters: [
"inputCubeDimension": size,
"inputCubeData": data
])
return colorCube!
}
Then to get your filter call
let chromaKeyFilter = colorCubeFilterForChromaKey(hueAngle: 120)
I used 120 for your standard green screen.
Upvotes: 14
Reputation: 183
I believe you want to use NSData(bytes: UnsafePointer<Void>, length: Int)
instead of NSData(bytesNoCopy: UnsafeMutablePointer<Void>, length: Int)
. Make that change and calculate the length in the following way and you should be up and running.
let colorCubeData: [Float] = [
0, 0, 0, 1,
1, 0, 0, 1,
0, 1, 0, 1,
1, 1, 0, 1,
0, 0, 1, 1,
1, 0, 1, 1,
0, 1, 1, 1,
1, 1, 1, 1
]
let cubeData = NSData(bytes: colorCubeData, length: colorCubeData.count * sizeof(Float))
Upvotes: 1