Reputation: 359
I am trying to make a game on Javafx 8 using NetBeans 8.1. The super class of all my game objects is ImageView and I would like to handle key events within a game object instead of in my Scene. The problem is that KeyEvents seem to only work on the Scene and when I add a KeyEvent Handler to my game object nothing happens when I press the keys. Is there anyway to add KeyEvents to any Node, such as an ImageView, and have it work? Below is an example of what I am aiming for (VisibleGameObject extends ImageView):
package hangmanElements;
import javafx.event.EventHandler;
import javafxgame2D.gameObjects.VisibleGameObject;
import javafx.scene.image.Image;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
public class HangmanPost extends VisibleGameObject
{
public HangmanPost()
{
super(new Image("/resources/hangmanPost.png"));
setOriginAtCenter();
setPosition(100, 250);
setOnKeyPressed(new EventHandler<KeyEvent>(){
@Override
public void handle(KeyEvent event)
{
if(event.getCode() == KeyCode.UP)
{
System.out.println("Up pressed MAN!");
}
}
});
}
@Override
public void update()
{
}
}
Upvotes: 0
Views: 1525
Reputation: 209330
Key events are only generated by scene graph nodes when they have keyboard focus. By default, an ImageView
does not gain keyboard focus. You need to call
setFocusTraversable(true);
on the ImageView
.
Upvotes: 1