Reputation: 150
How do you repeat a sound every 6-10 seconds, meaning a random interval between 6 and 10? So the sound plays 6, then 7, 6, 10, etc? So far I have this, which works how I want and plays the sound “once” and changes the button on the screen. However to play the sound again i must click the button to “stop” then click again to “go”. I want to Hit then button and have the sound repeat every 6-10 seconds until you hit the stop button...
public class MainActivity extends ActionBarActivity {
MediaPlayer myMediaPlayer = null;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final MediaPlayer myMediaPlayer = MediaPlayer.create(this, R.raw.whistle);
Timer soundTimer = new Timer();
Random r = new Random();
//Button related to play btn
final Button startStopButton = (Button) findViewById(R.id.startstopbutton);
startStopButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
if (startStopButton.getText().equals("Start")) {
//start the sound
//change button color and text
startStopButton.setText("Stop");
startStopButton.setBackgroundColor(Color.RED);
myMediaPlayer.start();
} else {
//stop whistle
//change button color and text
startStopButton.setText("Start");
startStopButton.setBackgroundColor(Color.GREEN);
}
}
});
}
Upvotes: 1
Views: 2181
Reputation: 199
You can use MediaPlayer.OnCompletionListener to accomplish this, whenever the playback completes get a random number between 6 and 10 and post a runnable to start playback again after the calculated random time.
Here is an example of doing this.
public class MainActivity extends Activity {
Button button1;
MediaPlayer mediaPlayer = null;
private final Random mRandom = new Random();
int delayMillis;
Handler handler;
Runnable runnable;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
button1 = (Button) findViewById(R.id.button1);
handler = new Handler();
runnable = new Runnable() {
@Override
public void run() {
mediaPlayer.start();
}
};
button1.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
toggleMediaPlayer();
}
});
}
private void toggleMediaPlayer(){
if(mediaPlayer != null){
mediaPlayer.stop();
mediaPlayer.release();
mediaPlayer=null;
handler.removeCallbacks(runnable);
}else{
mediaPlayer = MediaPlayer.create(this, R.raw.hangouts_incoming_call);
mediaPlayer.setOnPreparedListener(new OnPreparedListener() {
@Override
public void onPrepared(MediaPlayer mp) {
mp.start();
}
});
mediaPlayer.setOnCompletionListener(new OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp) {
delayMillis = 1000 * mRandom.nextInt(5) + 6;
handler.postDelayed(runnable,delayMillis);
}
});
}
}}
Hope This helps .
Upvotes: 0
Reputation: 38131
You can get a random number between 6 and 10 like this:
int max = 10;
int min = 6;
int randomNum = new Random().nextInt((max - min) + 1) + min;
int seconds = randomNum * 1000;
Here is an example to play a sound every 6 to 10 seconds:
private final Random mRandom = new Random();
private final Handler mHandler = new Handler();
private MediaPlayer mPlayer;
private boolean mKeepPlaying = true;
private void playMySound() {
if (mPlayer == null) {
mPlayer = MediaPlayer.create(this, R.raw.whistle);
}
int delayMillis = 1000 * mRandom.nextInt(5) + 6; // random number between 6 and 10
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
if (isFinishing()) {
// Check if the Activity is finishing.
return;
}
mPlayer.start();
if (mKeepPlaying) {
// play the sound again in 6 to 10 seconds
playMySound();
}
}
}, delayMillis);
}
Just call playMySound();
in onCreate(Bundle)
and toggle mKeepPlaying
when you want to stop.
Upvotes: 1