Reputation: 61
I have 2 issues.
First issue: I have to set the JFrame as non resizable, however, an error is thrown up when I enter in frame.setResizable(false);
Second issue: I have ran into the problem of the JFrame not fitting the component within it perfectly. I have set the dimensions for the JFrame to 600x720 and the board component as being 600x600. However, when I extend the JFrame I can see that there is more of the component to be revealed. How would I change this to accommodate the component to fit snugly but also leave space for another component of size 100x120? My understanding of this is that JFrame sets the size with the borders included, however, I want the space within the JFrame to be exactly 600x720 pixels without including the border.
The code is set out below.
Game Class
package snake;
//This class is used to run the game.
public class Game {
/**
* @author HyperBlue
*/
//Declaring a static variable of type Board. This can be accessed from anywhere in the program. The fact that it is static means that it cannot be edited.
public static Board board;
public static void main(String[] args) {
// TODO Auto-generated method stub
//Creates an object board from the Board() construct
board = new Board();
}
}
Board Class
package snake;
//Importing allows us to use pre-defined classes in Java, this contains its methods. We can also import entire packages which contain a number of classes in that package.
//This class allows us to assign/capture the width and height of an object.
import java.awt.Dimension;
//The Toolkit is an abstract class containing abstract and (possibly) non-abstract methods. Abstract classes cannot be instantiated (i.e. we cannot make an object from them). Abstract methods have no body (no code), for example we declare it as "public abstract boolean isChanged() ;", the semi colon shows it has no body (i.e. no {}).
import java.awt.Toolkit;
//ActionEvent gets information about an event (input) and its source. You can create an object from this.
import java.awt.event.ActionEvent;
//The ActionListener defines what should be done when a certain action is performed by the user.
import java.awt.event.ActionListener;
//This imports the JFrame class from the swing package.
import javax.swing.JFrame;
import javax.swing.Timer;
//This class is used to create the game board.
//The ActionListener is implemented because it is implementing an interface. What ActionListener does is it handles events; the ActionListener defines what should be done when a certain action is performed by the user.
public class Board implements ActionListener {
//The JFrame is the window in which everything will be placed into, this will provide the framed window (what is visible to us) in which the game will run in. We are creating a variable frame of type JFrame.
public JFrame frame;
//Creating a variable drawBoard of type DrawBoard. This allows us to add the component of drawBoard to the Board.
public DrawBoard drawBoard;
//Defining a new Timer called ticker. This is using the form new Timer(int delay in milliseconds, ActionListener listener). What the timer does is it allows threads to schedule the execution of instructions. In this case to constantly refresh the drawBoard component at regular intervals. This will give the appearance of motion. What "this" does is it is in reference to the current instance,
public Timer ticker = new Timer(20, this);
//This is a constructor for the class Board. This will allow us to create an object.
public Board() {
//Making an instance of dimension dim and assigning it to the size of the screen.
Dimension dim = Toolkit.getDefaultToolkit().getScreenSize();
//Declaring instance of the JFrame 'frame'. This JFrame is called to declare a title for this frame - "Snake".
frame = new JFrame("Snake");
//JFrame is initially set to invisible, so we use the setVisible method (setting it to true) to make the JFrame 'frame' visible.
frame.setVisible(true);
frame.setPreferredSize(new Dimension(600, 720));
frame.getContentPane().add(drawBoard = new DrawBoard());
frame.pack();
//What this does is it places the JFrame 'frame' into the middle of the user's screen, this diminishes the issue of not all screens being the same resolution and size. This is done by setting the (x, y) position of the JPanel. For example, the x position is gained by dividing the size of the monitor by 2 and negating the size of the JPanel by 2 from that value, this places it in the middle of the screen's x axis. This is true for the y-axis too.
frame.setLocation((dim.width / 2) - (frame.getWidth() / 2), (dim.height / 2) - (frame.getHeight() / 2));
//Sets the operation which will happen when the user closes the JFrame 'frame', the EXIT_ON_CLOSE exits the application using the System exit method. This means that when the JFrame is closed, the application will be exited (closed).
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//Starts the timer, this starts is sending action events to its listeners.
ticker.start();
}
//Overriding the actionPerformed method from the ActionListener class.
@Override
//This is the actionPerformed method. We parse it the ActionEvent e, what this is is an object which gives information about the event and its source. This allows us to perform an action based upon a specific event (e.g. a keyboard key pressed).
public void actionPerformed(ActionEvent e) {
//This repaints this component for every tick
//drawBoard.repaint();
}
}
DrawBoard Class
package snake;
//Allows use of default sRGB colours.
import java.awt.Color;
//Graphics is an abstract class that allows us to draw onto components.
import java.awt.Graphics;
import javax.swing.JPanel;
//Warnings will not be thrown (are suppressed).
@SuppressWarnings("serial")
//This class is used to create the board component in which the snake can move on.
//What extending does is it allows us to inherit the methods and attributes (properties) of another class. In this case, the DrawBoard class (subclass - inherits state and behaviour from all of its ancestors) inherits properties from the JPanel class (superclass - gives properties to its subclasses).
public class DrawBoard extends JPanel{
//Declaring the colour 'yellow' as the hex colour code (turned to decimal using a hex calculator so Java can use it) which was chosen in the design stage.
public static Color yellow = new Color(13816442);
//We are overriding the protected method in order to define our own body (and properties) for the paintComponent method. Overriding this allows us to define how we will paint the component DrawBoard. Protected means that it can only be accessed by things within the same package.
@Override
//A component is an object which has a graphical representation that can interact with the user (e.g. buttons).
//What this does is it paints the component using the graphics class, defined as instance g.
protected void paintComponent(Graphics g) {
//'Super.' refers to the method calling its super class, which in this case is JPanel. Doing this allows me to use in built 'drawings' such as rectangle and oval, which can be drawn by calling their methods.
super.paintComponent(g);
//Setting the colour in which graphics objects are made to the colour defined in the colour 'yellow'
g.setColor(yellow);
//Filling in a rectangle which starts at the point (0, 120) - [this is from the top left of the screen, with (0, 120) referring to 120 pixels down] and has a width and height of (600, 600), in other words provides a background of colour 'yellow' defined.
g.fillRect(0, 120, 600, 600);
}
}
Upvotes: 1
Views: 215
Reputation: 285405
Regarding:
How to Get JPanel to Fit Snugly With It's Components?
Let the layout managers do this work for you.
Suggestions:
getPreferredSize()
and return an appropriate dimension, but do so taking care not to upset the preferred size of the constituent components. This must be done with care." I have set the dimensions for the JFrame to 600x720 and the board component as being 600x600. However, when I extend the JFrame I can see that there is more of the component to be revealed."
-- You're forgetting the size of the top bar of the JFrame, something that may change size depending on the look and feel. Again, don't set the JFrame's size, and this will be a moot point.frame.setLocationRelativeTo(null);
after it has been packed."I have to set the JFrame as non resizable, however, an error is thrown up when I enter in frame.setResizable(false);"
, then show the offending code and the error message.frame.setVisible(true);
until all components have been added and the JFrame has been packed.For example
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.*;
import javax.swing.*;
public class Game {
public static Board board;
public static void main(String[] args) {
board = new Board();
}
}
class Board implements ActionListener {
public JFrame frame;
public DrawBoard drawBoard;
public Timer ticker = new Timer(20, this);
public Board() {
frame = new JFrame("Snake");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// frame.setPreferredSize(new Dimension(600, 720));
frame.getContentPane().add(drawBoard = new DrawBoard(), BorderLayout.CENTER);
frame.getContentPane().add(new BottomComponent(), BorderLayout.PAGE_END);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
ticker.start();
}
@Override
public void actionPerformed(ActionEvent e) {
}
}
class DrawBoard extends JPanel {
private static final int PREF_W = 600;
private static final int PREF_H = PREF_W;
public static Color yellow = new Color(13816442);
public DrawBoard() {
setBorder(BorderFactory.createTitledBorder("Draw Board"));
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(yellow);
g.fillRect(0, 120, 600, 600);
}
}
class BottomComponent extends JPanel {
private static final int PREF_W = 600;
private static final int PREF_H = 120;
public BottomComponent() {
setBorder(BorderFactory.createTitledBorder("Bottom Component"));
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
}
Upvotes: 4