Reputation: 2474
I'm writing a video player app, an Universal App (Windows 8.1 and Windows Phone 8.1) using C# and XAML. There is a very nice UX which is:
It looks exactly like the Video app on Windows 8.1; although simple, it's a very nice UX.
Here is some of my controls, I put them all in a Stackpanel:
<StackPanel x:Name="MyControls"
Orientation="Horizontal" >
<Button x:Name="btnPlay"
Click="btnPlay_Click" />
<Button x:Name="btnPause"
Click="btnPause_Click" />
</StackPanel>
And my code behind for the controls:
private void btnPlay_Click(object sender, RoutedEventArgs e)
{
videoMediaElement.Play();
}
private void btnPause_Click(object sender, RoutedEventArgs e)
{
videoMediaElement.Pause();
}
So again, my question is how to do this?
Because it's a Universal App, I guess the solution is the same for Windows Phone 8.1, just about the same controls.
Upvotes: 2
Views: 1585
Reputation: 39006
How about creating a DispatcherTimer
to hide the StackPanel
and cursor after a certain amount of time and show them whenever the pointer is moved?
private DispatcherTimer _timer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(5) };
public MainPage()
{
this.InitializeComponent();
}
private void MainPage_PointerMoved(object sender, Windows.UI.Xaml.Input.PointerRoutedEventArgs e)
{
this.ShowControls();
// restart the timer whenever the user moves the cursor
_timer.Start();
}
private void Timer_Tick(object sender, object e)
{
this.HideControls();
}
private void btnPlay_Click(object sender, Windows.UI.Xaml.RoutedEventArgs e)
{
_timer.Tick += Timer_Tick;
this.PointerMoved += MainPage_PointerMoved;
_timer.Start();
}
private void btnPause_Click(object sender, Windows.UI.Xaml.RoutedEventArgs e)
{
_timer.Tick -= Timer_Tick;
this.PointerMoved -= MainPage_PointerMoved;
_timer.Stop();
}
private void HideControls()
{
// todo: better use animation here
this.MyControls.Visibility = Visibility.Collapsed;
Window.Current.CoreWindow.PointerCursor = null;
}
private void ShowControls()
{
// todo: better use animation here
this.MyControls.Visibility = Visibility.Visible;
Window.Current.CoreWindow.PointerCursor = new CoreCursor(CoreCursorType.Arrow, 1);
}
Bonus
Say if you want to animate the in/out of the StackPanel
. First you need to define two Storyboard
s in your page's xaml.
<Page.Resources>
<Storyboard x:Name="HideAnimation">
<DoubleAnimation Duration="0:0:0.3" To="0" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="MyControls" d:IsOptimized="True"/>
<DoubleAnimation Duration="0:0:0.3" To="0.6" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="MyControls" d:IsOptimized="True">
<DoubleAnimation.EasingFunction>
<ExponentialEase EasingMode="EaseIn"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
<DoubleAnimation Duration="0:0:0.3" To="0.6" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleY)" Storyboard.TargetName="MyControls" d:IsOptimized="True">
<DoubleAnimation.EasingFunction>
<ExponentialEase EasingMode="EaseIn"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.IsHitTestVisible)" Storyboard.TargetName="MyControls">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<x:Boolean>False</x:Boolean>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.3">
<DiscreteObjectKeyFrame.Value>
<x:Boolean>True</x:Boolean>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Name="ShowAnimation">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="MyControls">
<SplineDoubleKeyFrame KeyTime="0:0:0.3" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimation Duration="0:0:0.3" To="1" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleX)" Storyboard.TargetName="MyControls" d:IsOptimized="True">
<DoubleAnimation.EasingFunction>
<ExponentialEase EasingMode="EaseOut"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
<DoubleAnimation Duration="0:0:0.3" To="1" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleY)" Storyboard.TargetName="MyControls" d:IsOptimized="True">
<DoubleAnimation.EasingFunction>
<ExponentialEase EasingMode="EaseOut"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.IsHitTestVisible)" Storyboard.TargetName="MyControls">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<x:Boolean>True</x:Boolean>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.3">
<DiscreteObjectKeyFrame.Value>
<x:Boolean>True</x:Boolean>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</Page.Resources>
Then you just call them instead of setting the Visibility
.
private void HideControls()
{
this.HideAnimation.Begin();
Window.Current.CoreWindow.PointerCursor = null;
}
private void ShowControls()
{
this.ShowAnimation.Begin();
Window.Current.CoreWindow.PointerCursor = new CoreCursor(CoreCursorType.Arrow, 1);
}
Upvotes: 2