Reputation: 1185
I've come across this problem when creating UIImageViews
, on the iPhone 6, it fits nicely, but on the 4s, it is huge!, is there a way to add some logic in the ViewDidLoad
to change the px size of whatever it is, whether it's a sprite, image, label, etc. ?
Upvotes: 0
Views: 134
Reputation: 347
There are a few ways to do this, you could use auto-layout, or you can take a different route. If you chose not to take auto-layout, I would recommend do this, however the down side is that there is a lot of programming.
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat screenHeight = screenRect.size.height;
if (screenHeight == 480) {
// do iPhone 4s stuff
} else if (screenHeight == 568) {
// do iPhone 5, 5s, 5c stuff
} else if (screenHeight == 667) {
// do iPhone 6 stuff
} else if (screenHeight == 736) {
//do iPhone 6 plus stuff
}
Upvotes: 0
Reputation: 179
Just use auto layout and size classes (You access them in IB down and select the sizi class for iPhone)
Upvotes: 1