Reputation: 2628
I could not come up with a better name for the title, I am sorry if it is not that declarative. I am trying to make a menu (for my server program) that adds a textbox with the ip each time a client connects to it, and remove the textbox of the client when the client disconnects.
When nobody has connected:
When people has connected:
The big problem is that I want all the other ip's below the one that disconnected to move up. How can I do that in AS3?
Upvotes: 0
Views: 59
Reputation: 8033
If you don't want to move all of them, just keep a list of your TextFields
, then when you get a disconnect, find the index, and move all the subsequent ones up. Something like:
private var m_textFields:Vector.<TextField> = new Vector.<TextField>(); // all our textfields
private var m_ipToTextField:Object = new Object; // an object to make it easier to find our textfield
public function addIP( ip:String ):void
{
var tf:TextField = this._createTextField( ip ); // create, style, and add your textfield
tf.y = tf.height * this.m_textFields.height; // assuming they're all the same height
// add it to our storage objects
this.m_textFields.push( tf );
this.m_ipToTextField[ip] = tf;
}
public function removeIP( ip:String ):void
{
// get our textfield and remove it
var tf:TextField = this.m_ipToTextFields[ip];
tf.parent.removeChild( tf );
// get our index of the textfield in the vector
var index:int = this.m_textFields.indexOf( tf );
// move all subsequent textfields up by the height of the textfield that we removed
var len:int = this.m_textFields.length;
var h:Number = tf.height;
for( var i:int = index + 1; i < len; i++ )
this.m_textFields[i].y -= h;
// remove the textfield from our storage objects
this.m_textFields.splice( index, 1 );
this.m_ipToTextField[ip] = null;
delete this.m_ipToTextField[ip];
}
Upvotes: 1
Reputation: 9839
After removing your TextField
, you can re-position all other text fields like this :
// the menu items container
var menu:MovieClip = new MovieClip()
addChild(menu);
for(var i=0; i<5; i++){
var txt:TextField = new TextField();
txt.x = 20;
txt.y = 26*i + 20;
txt.height = 24;
txt.width = 120;
txt.text = 'client : ' + i.toString();
txt.border = true;
txt.addEventListener(
MouseEvent.CLICK,
function(e:MouseEvent):void {
var parent:DisplayObjectContainer = e.target.parent; // which is the "menu" movieclip here
e.target.parent.removeChild(e.target);
set_objects(parent);
}
)
menu.addChild(txt)
}
function set_objects(container:DisplayObjectContainer){
var j:int = 0;
for(var i:int = 0; i < container.numChildren; i++){
var child:DisplayObject = container.getChildAt(i);
// if the child is a TextFiled, set its new position
if(child is TextField){
child.y = 26*j + 20;
j++;
}
}
}
Of course, this code is jut to show a manner how to do what you want, you should improve it and adapt it to your needs. You can this code working here.
Hope all that can help you.
Upvotes: 1