Reputation: 290
i'd like to invoke runtime-bound functions of classes, that inherit a binding ability from a common class "Bindable". Is that actually possible?
Here's a stub which surely lacks a lot of template-arguments and namespaces:
#include <iostream> // std::cout
#include <functional> // std::bind
#include <map> // std::map
class Bindable {
public:
void bindFunction (int x, auto newFn) {
mFns.insert(std::pair<int, auto>(x,newFn));
}
void invokeFunction (int key) {
mFns.at(key)();
}
protected:
std::map<int, function> mFns;
};
class A : Bindable {
void funAone (void) {
cout << "called funAone" <<std::endl;
}
void funAtwo (void) {
cout << "called funAtwo" <<std::endl;
}
};
class B : Bindable {
void funBone (void) {
cout << "called funBone" <<std::endl;
}
void funBtwo (void) {
cout << "called funBtwo" <<std::endl;
}
};
int main() {
A a;
B b;
a.bindFunction(1, &A::funAone);
a.bindFunction(2, &A::funAtwo);
b.bindFunction(1, &B::funBone);
b.bindFunction(2, &B::funBtwo);
a.invokeFunction(1);
a.invokeFunction(2);
b.invokeFunction(1);
b.invokeFunction(2);
}
Upvotes: 1
Views: 569
Reputation: 2554
Yes, it's possible, using std::bind. Note that auto
can't be used as a function or template argument.
#include <iostream> // std::cout
#include <functional> // std::bind
#include <map> // std::map
class Bindable {
public:
typedef std::function<void()> Function;
void bindFunction (int x, Function newFn) {
mFns.insert(std::pair<int, Function>(x,newFn));
}
void invokeFunction (int key) {
mFns.at(key)();
}
protected:
std::map<int, Function > mFns;
};
class A : public Bindable {
public:
void funAone (void) {
std::cout << "called funAone" <<std::endl;
}
void funAtwo (void) {
std::cout << "called funAtwo" <<std::endl;
}
};
class B : public Bindable {
public:
void funBone (void) {
std::cout << "called funBone" <<std::endl;
}
void funBtwo (void) {
std::cout << "called funBtwo" <<std::endl;
}
};
int main() {
A a;
B b;
a.bindFunction(1, std::bind(&A::funAone, a)); // more than one way to bind
a.bindFunction(2, std::bind(&A::funAtwo, &a)); // the object parameter
b.bindFunction(1, std::bind(&B::funBone, b));
b.bindFunction(2, std::bind(&B::funBtwo, &b));
a.invokeFunction(1);
a.invokeFunction(2);
b.invokeFunction(1);
b.invokeFunction(2);
}
Upvotes: 2
Reputation: 48527
Use a CRTP idiom to know what type of pointers to member functions can be stored:
template <typename T>
struct Bindable {
void bindFunction (int x, void(T::*newFn)()) {
mFns.insert(std::make_pair(x,newFn));
}
void invokeFunction (int key) {
(static_cast<T*>(this)->*mFns.at(key))();
}
protected:
std::map<int, void(T::*)()> mFns;
};
struct A : Bindable<A> {
void funAone (void) {
std::cout << "called funAone" <<std::endl;
}
void funAtwo (void) {
std::cout << "called funAtwo" <<std::endl;
}
};
Use a type-erasure and make bindFunction
a function template:
struct Bindable {
template <typename T, typename std::enable_if<std::is_base_of<Bindable, T>{}, int>::type = 0>
void bindFunction (int x, void(T::*newFn)()) {
mFns.insert(std::make_pair(x, std::bind(newFn, static_cast<T*>(this))));
}
void invokeFunction (int key) {
mFns.at(key)();
}
protected:
std::map<int, std::function<void()>> mFns;
};
struct A : Bindable {
void funAone (void) {
std::cout << "called funAone" <<std::endl;
}
void funAtwo (void) {
std::cout << "called funAtwo" <<std::endl;
}
};
In both cases you can use the code as follows:
int main() {
A a;
B b;
a.bindFunction(1, &A::funAone);
a.bindFunction(2, &A::funAtwo);
b.bindFunction(1, &B::funBone);
b.bindFunction(2, &B::funBtwo);
a.invokeFunction(1);
a.invokeFunction(2);
b.invokeFunction(1);
b.invokeFunction(2);
}
Output:
called funAone
called funAtwo
called funBone
called funBtwo
Upvotes: 4