Reputation: 163
I am trying to scroll a background infinitely in my game. My app crashes when I try to do it like this:
@IBAction func levelClicked(sender: AnyObject) {
let screenSize: CGRect = UIScreen.mainScreen().bounds
let screenHeight = screenSize.height
let imageName = "levelBackground"
let image = UIImage(named: imageName)
imageView = UIImageView(image: image!)
imageView.frame = CGRect (x: 0, y: 0, width: 5500, height: screenHeight)
view.addSubview(imageView)
timer = NSTimer.scheduledTimerWithTimeInterval(0.5,
target: self,
selector: Selector("moveBackground"),
userInfo: nil,
repeats: true)
}
func moveBackground() {
imageView.frame = CGRect(x: imageView.frame.origin.x - 5,
y: imageView.origin.y,
width: 5500,
height: UIScreen.mainScreen().bounds.height)
}
Here is my crash log:
2015-01-03 15:57:56.579 zombieSurvival[3395:708290] -[zombieSurvival.firstBuildingViewController moveBackground]: unrecognized selector sent to instance 0x15e7e150
2015-01-03 15:57:56.585 zombieSurvival[3395:708290] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[zombieSurvival.firstBuildingViewController moveBackground]: unrecognized selector sent to instance 0x15e7e150'
*** First throw call stack:
(0x29dad5f7 0x374e7c77 0x29db2abd 0x29db0999 0x29ce1b88 0x2aac1a45 0x29d73f07 0x29d73a89 0x29d71cf3 0x29cbeb31 0x29cbe943 0x31077051 0x2d2b46f1 0xccc04 0xccc40 0x37a83aaf)
libc++abi.dylib: terminating with uncaught exception of type NSException
Upvotes: 0
Views: 411
Reputation:
I'm not an expert on swift, but it seems like this is not working out:
You are declaring moveBackground
as a function inside levelClicked
, but on your timer you are referencing self
as target. The Class itself has no method moveBackground
. It's only visible inside your function levelClicked
.
Try to move the whole moveBackground
out of levelClicked
.
In order to make moveBackground
work, i guess you have to give imageView
a property.
@IBAction func levelClicked(sender: AnyObject) {
let screenSize: CGRect = UIScreen.mainScreen().bounds
let screenHeight = screenSize.height
let imageName = "levelBackground"
let image = UIImage(named: imageName)
self.imageView = UIImageView(image: image!)
self.imageView.frame = CGRect (x: 0, y: 0, width: 5500, height: screenHeight)
view.addSubview(self.imageView)
timer = NSTimer.scheduledTimerWithTimeInterval(0.5,
target: self,
selector: Selector("moveBackground"),
userInfo: nil,
repeats: true)
}
func moveBackground() {
self.imageView.frame = CGRect(x: self.imageView.frame.origin.x - 5,
y: self.imageView.origin.y,
width: 5500,
height: UIScreen.mainScreen().bounds.height)
}
Upvotes: 1