Reputation: 9124
I was playing around D and ported a sample project I've written in C# to test how it performs. I won't lie saying that I wasn't suprised seeing D was much slower than C# because that was my first attempt to write something in D.
In short, C# executes the code in 32 seconds, while D requires 54 seconds. The code is a bit large for a snippet, but if anyone can provide a little bit of time to explain why this happened/what's wrong with my D code would be great.
Here's a short piece of my code:
void ProcessReel(int reelIndex, string pattern, Game game)
{
counter++;
if(reelIndex == game.Reels.length)
{
Symbol winningSymbol;
auto patternLength = 0;
auto p3_1 = pattern[0..3];
auto p3_2 = pattern[2..5];
auto p4_1 = pattern[0..4];
auto p4_2 = pattern[1..5];
auto pos = GetFromDict(p3_1, p3_2, game);
if(pos != null)
{
winningSymbol = pos._Symbol;
patternLength = pos.PatternLength;
}
pos = GetFromDict(p4_1, p4_2, game);
if(pos != null)
{
winningSymbol = pos._Symbol;
patternLength = pos.PatternLength;
}
if(pattern in patternTable)
{
auto combination = patternTable[pattern];
winningSymbol = combination._Symbol;
patternLength = combination.PatternLength;
}
if(winningSymbol !is null)
{
winningSymbol.Combinations++;
}
return;
}
auto reel = game.Reels[reelIndex];
for(int i = 0; i < reel.ReelStrip.length; i++)
{
auto p = pattern;
auto sym = reel.ReelStrip[i];
p ~= std.conv.to!string(sym);
ProcessReel(reelIndex + 1, p, game);
}
}
Full code can be downloaded from here
I'm compiling with the following compiler arguments
dmd Test.d -O -release -inline -boundscheck=off
Thanks.
UPDATE
Here's C# code. It was supposed to run in parallel, that's why it has a lock inside, but I made it serial for a bit fair competition, however, even with this lock in place, C# beats D.
public static void ProcessReel(int reelIndex, Dictionary<int, Dictionary<byte, WinPossibility>> dict, string pattern, AnalyzedResult result)
{
if (reelIndex == result.Game.ReelCollection[0].Reels.Count) // This is the last reel. Time to analyze those shit :((
{
Symbol winningSymbol = null;
var patternLength = 0;
var p3_1 = pattern.Substring(0, 3);
var p3_2 = pattern.Substring(2, 3);
var p4_1 = pattern.Substring(0, 4);
var p4_2 = pattern.Substring(1, 4);
if (result.PatternTable.ContainsKey(p3_1) || result.PatternTable.ContainsKey(p3_2))
{
var winCombination = Helper.GetFromDict(p3_1, p3_2, result);
var symbol = winCombination.Symbol;
winningSymbol = symbol;
patternLength = winCombination.PatternLength;
}
if (result.PatternTable.ContainsKey(p4_1) || result.PatternTable.ContainsKey(p4_2))
{
var winCombination = Helper.GetFromDict(p4_1, p4_2, result);
var symbol = winCombination.Symbol;
winningSymbol = symbol;
patternLength = winCombination.PatternLength;
}
if (result.PatternTable.ContainsKey(pattern))
{
var winCombination = result.PatternTable[pattern];
var symbol = winCombination.Symbol;
winningSymbol = symbol;
patternLength = winCombination.PatternLength;
}
if (winningSymbol != null)
{
lock (dict)
{
var d = dict[patternLength];
if (d.ContainsKey(winningSymbol.Code))
d[winningSymbol.Code].Combinations += 1;
else
d.Add(winningSymbol.Code, new WinPossibility(winningSymbol, patternLength, 1));
}
}
return;
}
var reel = result.Game.ReelCollection[0].Reels[reelIndex];
//if (reelIndex == 0)
//{
// Parallel.For(0, reel.ReelStrip.Length, r1 =>
// {
// var p = pattern;
// var sym = reel.ReelStrip[r1];
// p += sym;
// ProcessReel(reelIndex + 1, dict, p, result);
// });
//}
//else
//{
for (int r1 = 0; r1 < reel.ReelStrip.Length; r1++)
{
var p = pattern;
var sym = reel.ReelStrip[r1];
p += sym;
ProcessReel(reelIndex + 1, dict, p, result);
}
//}
}
UPDATE 2
I just downloaded GDCC 4.9. It helped, calculation time is now down to 38 seconds from 54, but still inferior to .NET/C#...
Upvotes: 3
Views: 257
Reputation: 2413
There is a few things which makes D version slower.
1.)
if(pattern in patternTable) {
auto combination = patternTable[pattern];
You make 2 lookups here instead of one, you should use this:
auto combination = pattern in patternTable;
if(combination) {
...
Same for GetFromDict function
2.) array concatenation is slow it is better to use std.array.Appender
3.) there is no need to use std.container.Array, you could use standart D arrays with appender
4.) to!string(sym) is slow, you colud improve speed for sym in range 0 .. 10 with:
cast(char)('0' + sym)
5.) DMD is slow you should try ldc and gdc with appropeiate flags for eg.:
gdc -O3 -finline -fno-bounds-check -frelease
With some changes I was able to make it many times faster from almost 50s to 15s
here is my code: modified code
UPDATE
I have some mistakes here is another version which is little slower but should give right results:
http://dpaste.dzfl.pl/cd6a7af786ec
Upvotes: 5