Reputation: 10536
I am writing the answer to another question.
I am not sure if my implementation of enumeration is OK. I'll describe it in a moment. Please review it, and tell me if I could have done something better.
The small prototype in question (codepen here) involves drawing chess board and chess pieces. There are 6 white and 6 black chess pieces. For each of them, I need to keep its name (like "White Bishop"
) and Unicode code (something like "\u2654"
). So, I defined variable pieces
as follows: (There is also piece NONE
that proved to be useful for empty squares on the board)
var pieces = {
NONE : {name: "None", code: " "},
WHITE_KING : {name: "White King", code: "\u2654"},
WHITE_QUEEN : {name: "White Queen", code: "\u2655"},
WHITE_ROOK : {name: "White Rook", code: "\u2656"},
WHITE_BISHOP : {name: "White Bishop", code: "\u2657"},
WHITE_KNIGHT : {name: "White Knight", code: "\u2658"},
WHITE_POWN : {name: "White Pown", code: "\u2659"},
BLACK_KING : {name: "Black King", code: "\u265A"},
BLACK_QUEEN : {name: "Black Queen", code: "\u265B"},
BLACK_ROOK : {name: "Black Rook", code: "\u265C"},
BLACK_BISHOP : {name: "Black Bishop", code: "\u265D"},
BLACK_KNIGHT : {name: "Black Knight", code: "\u265E"},
BLACK_POWN : {name: "Black Pown", code: "\u265F"},
};
I keep data on the distribution of all pieces on the board in an array called board, a this is the initialization of that array:
var board =[];
for(var i = 0; i < boardDimension*boardDimension; i++) {
board.push({
x: i % boardDimension,
y: Math.floor(i / boardDimension),
piece: pieces.NONE
});
};
board[0].piece = pieces.BLACK_ROOK
board[1].piece = pieces.BLACK_KNIGHT
board[2].piece = pieces.BLACK_BISHOP
board[3].piece = pieces.BLACK_QUEEN
board[4].piece = pieces.BLACK_KING
board[5].piece = pieces.BLACK_BISHOP
board[6].piece = pieces.BLACK_KNIGHT
board[7].piece = pieces.BLACK_ROOK
board[8].piece = pieces.BLACK_POWN
board[9].piece = pieces.BLACK_POWN
board[10].piece = pieces.BLACK_POWN
board[11].piece = pieces.BLACK_POWN
board[12].piece = pieces.BLACK_POWN
board[13].piece = pieces.BLACK_POWN
board[14].piece = pieces.BLACK_POWN
board[15].piece = pieces.BLACK_POWN
board[6*8 + 0].piece = pieces.WHITE_POWN
board[6*8 + 1].piece = pieces.WHITE_POWN
board[6*8 + 2].piece = pieces.WHITE_POWN
board[6*8 + 3].piece = pieces.WHITE_POWN
board[6*8 + 4].piece = pieces.WHITE_POWN
board[6*8 + 5].piece = pieces.WHITE_POWN
board[6*8 + 6].piece = pieces.WHITE_POWN
board[6*8 + 7].piece = pieces.WHITE_POWN
board[7*8 + 0].piece = pieces.WHITE_ROOK
board[7*8 + 1].piece = pieces.WHITE_KNIGHT
board[7*8 + 2].piece = pieces.WHITE_BISHOP
board[7*8 + 3].piece = pieces.WHITE_QUEEN
board[7*8 + 4].piece = pieces.WHITE_KING
board[7*8 + 5].piece = pieces.WHITE_BISHOP
board[7*8 + 6].piece = pieces.WHITE_KNIGHT
board[7*8 + 7].piece = pieces.WHITE_ROOK
And, deep down in the code, this data is used in the following way:
svg.append("text")
.attr("x", function (d) {
return d.x*fieldSize;
})
.attr("y", function (d) {
return d.y*fieldSize;
})
.style("font-size", "40")
.attr("text-anchor", "middle")
.attr("dy", "35px")
.attr("dx", "20px")
.text(function (d) {
return d.piece.code;
})
.append("title")
.text(function(d) {
return d.piece.name;
});
Did I define and use the enumeration in the right way?
Upvotes: 0
Views: 49
Reputation: 32145
Well, to start there's no Enum in Javascript, but you can implement it by your own, and looking at the work you have done, I think that's correct and it's a good try.
But if we focus on the logic of Enum, we should know that an Enum must be constant and its elements values should never change so we have to look for a more suitable solution because in Javascript we can overwrite any object.
After a search I've made, I found a Javascript method that can provide the solution, wich is the Object.freeze().
So after defining your Enum you should freeze it, so it'll never change:
var pieces = {
NONE : {name: "None", code: " "},
WHITE_KING : {name: "White King", code: "\u2654"},
WHITE_QUEEN : {name: "White Queen", code: "\u2655"},
WHITE_ROOK : {name: "White Rook", code: "\u2656"},
WHITE_BISHOP : {name: "White Bishop", code: "\u2657"},
WHITE_KNIGHT : {name: "White Knight", code: "\u2658"},
WHITE_POWN : {name: "White Pown", code: "\u2659"},
BLACK_KING : {name: "Black King", code: "\u265A"},
BLACK_QUEEN : {name: "Black Queen", code: "\u265B"},
BLACK_ROOK : {name: "Black Rook", code: "\u265C"},
BLACK_BISHOP : {name: "Black Bishop", code: "\u265D"},
BLACK_KNIGHT : {name: "Black Knight", code: "\u265E"},
BLACK_POWN : {name: "Black Pown", code: "\u265F"},
};
var frozenpieces=Object.freeze(pieces);
In that case the frozenpieces
Object will remain always the same, so we can assume that it's an Enum.
Upvotes: 1