Nezquick
Nezquick

Reputation: 475

Smart pointer that manages lifetime but also copies memory on copy

Given a class that you want to have recursive field in my case:

class SemiVariant {

 union {
  std::pair<SemiVariant, SemiVariant> pair_value_;
  int something_else_;
 }
};

Basically this can't be because obviously we have an incomplete type. Using unique_ptr to admin the memory and allow the incomplete type also didn't work. I don't know if there already an existing class that will serve as optional but that can use dynamic memory. unique_ptr are not perfect for my case because they disable the default copy constructor. Which I want to exist.

Upvotes: 1

Views: 126

Answers (1)

user2486888
user2486888

Reputation:

You can write your own copyable extension to std::unique_ptr.

template <class T>
class opaque_pointer : public std::unique_ptr < T >
{
public:
    // Simple construction by moving a uniqe_ptr into it.
    opaque_pointer(std::unique_ptr<T>&& rhs)
        :
        std::unique_ptr<T>(std::move(rhs))
    {
        // Print something for observation. Remember to remove it.
        std::cout << "opaque_pointer(std::unique_ptr<T>&& rhs)" << endl;
    }

    // The copy constructor you want!
    opaque_pointer(const opaque_pointer& rhs)
        :
        std::unique_ptr<T>(std::make_unique<T>(*rhs))
    {
        // Print something for observation. Remember to remove it.
        std::cout << "opaque_pointer(const opaque_pointer& rhs)" << endl;
    }

    // It needs a move constructor too.
    opaque_pointer(opaque_pointer&& rhs)
        :
        std::unique_ptr<T>(std::move(rhs))
    {
        // Print something for observation. Remember to remove it.
        std::cout << "opaque_pointer(opaque_pointer&& rhs)" << endl;
    }
};

Then, we can try it out.

struct Widget
{
    int i;
    Widget(int i) : i(i) {}
    ~Widget()
    {
        std::cout << "~Widget()" << " " << i << endl;
    }

    Widget& operator += (int rhs) { i += rhs; return *this; }

    friend std::ostream& operator<<(std::ostream& out, const Widget& w)
    {
        return out << w.i;
    }
};

int main()
{
    std::cout << "+++ Let's try the simple constructor and copy constructor! +++" << endl;

    opaque_pointer<Widget> op = make_unique<Widget>(100);
    opaque_pointer<Widget> op2 = op;

    *op2 += 2;

    cout << "Value: " << *op << " " << *op2 << endl;
    cout << "Owning: " << !!op << " " << !!op2 << endl;

    std::cout << endl << "+++ Let's move it! +++" << endl;

    opaque_pointer<Widget> op3 = std::move(op);

    *op3 += 30;

    cout << "Value: " << *op3 << endl;
    cout << "Owning: " << !!op << " " << !!op3 << endl;

    std::cout << endl << "+++ By the way, does it really manage life time? +++" << endl;
}

The result is like this.

+++ Let's try the simple constructor and copy constructor! +++
opaque_pointer(std::unique_ptr<T>&& rhs)
opaque_pointer(const opaque_pointer& rhs)
Value: 100 102
Owning: 1 1

+++ Let's move it! +++
opaque_pointer(opaque_pointer&& rhs)
Value: 130
Owning: 0 1

+++ By the way, does it really manage life time? +++
~Widget() 130
~Widget() 102

Upvotes: 4

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