Reputation: 2333
A little of background: I have function spawnBubbles()
, which uses output of another function determineSpawnPoint()
.
determineSpawnPoint()
returns random CGPoint
. There is also action, which spawns SpriteNodes once 0.5 second in the random X coordinate CGPoint
.
The problem: as determineSpawnPoint()
is random, sometimes 2 or 3 SpriteNodes in a row created nearby, so they intersect with each over.
What do I want to achieve: create a function
func checkForFreeSpace(spawnPoint:CGPoint) -> Bool{
//some code
}
which returns true
if there is free space around certain point.
So, basically, when I get new random CGPoint
, I want to implement a CGRect
around it, and check if this rectangle intersects with some SpriteNodes
(speaking in common sense, if there is free space around it)
Upvotes: 3
Views: 1770
Reputation: 24572
You can create two CGRects
from the point and nodes and use CGRectIntersectsRect
function to check whether they intersect. The function returns true
if they intersect.
if (CGRectIntersectsRect(rect1, rect2))
{
println("They intersect")
}
Upvotes: 3