Reputation: 1221
First off, thanks for your time. I have a fairly simple problem to solve but can't seem to figure it out.
I'm making a Tower Defense game, I'd like to have it when the enemies reach their destination the life bar shrinks. I figure it must be as easy as adding another action to the sequence that calls a method that can reduce the life points but I haven't found a way. Any help would be greatly beneficial.
let enemy1 = SKSpriteNode(imageNamed: "magSquare.png")
enemy1.position = startPoint
let step1 : SKAction = SKAction.moveTo(firstTurn, duration: duration)
let step2 : SKAction = SKAction.moveTo(secondTurn, duration: duration)
let step3 : SKAction = SKAction.moveTo(thirdTurn, duration: duration)
let step4 : SKAction = SKAction.moveTo(fourthTurn, duration: duration)
let step5 : SKAction = SKAction.moveTo(fifthTurn, duration: duration)
let step6 : SKAction = SKAction.removeFromParent()
//let step7 : SKAction = SKAction.** call method **
enemy1.runAction(SKAction.sequence([step1, step2, step3, step4, step5, step6]))
self.addChild(enemy1)
Upvotes: 1
Views: 70