Reputation: 253
I am trying to keep a tcp connection to a server alive even while the phone goes into sleep mode. I have searched everywhere and tried everything. This problem occurs on some phones and not others which is kind of random.
So basically one client sends a request to the server, then the server sends the request to another client. What happens is that the receiving client doesn't get the request at all. I have tested this with a debugger and the next line of code after the read never gets called. It is important for the device to receive the message right away. I am wondering how viber is achieving this. I thought about google cloud messaging but i would have to re-implement a lot, also according to the documentation, even with google cloud messaging the message doesn't necessarily reach the destination right away.
here is my code:
class BackgroundReadThread extends Thread {
@Override
public void run()
{
while(connectedToServer)
{
try
{
int bytesRead=0;
if(myWifiLock!=null && !myWifiLock.isHeld())
myWifiLock.acquire();
byte val=(byte)myInputStream.read();
myWakeLock.acquire();//this line never gets called when in sleep
if(val==-1)
{
unexpectedDisconnectionFromServer();
if(myWifiLock!=null && myWifiLock.isHeld())
myWifiLock.release();
myWakeLock.release();
return;
}
bytesRead=myInputStream.read(myBuffer, 0, bufferSize);
if(bytesRead<1)
{
unexpectedDisconnectionFromServer();
if(myWifiLock!=null && myWifiLock.isHeld())
myWifiLock.release();
myWakeLock.release();
return;
}
byte[] dataArray=Arrays.copyOfRange(myBuffer,0,bytesRead);
ByteBuffer data=ByteBuffer.allocate(bytesRead+1).put(val).put(dataArray);
myParent.invokeReceiveAction(data, bytesRead+1);
}
catch (IOException e)
{
myWakeLock.acquire();
unexpectedDisconnectionFromServer();
e.printStackTrace();
}
finally
{
if(myWifiLock!=null && myWifiLock.isHeld())
myWifiLock.release();
if(myWakeLock!=null && myWakeLock.isHeld())
myWakeLock.release();
}
}
}
}
EDIT: forgot to mention that this code is running in a service
Upvotes: 3
Views: 1600
Reputation: 253
I have no idea why but the problem only occurs sometimes and it only occurs on the debug version of the application. I have tested the release version of the application and it never failed once on any of the phones ive tested it on. So i guess the problem is with the debug version although i have no idea why. Hope this helps someone having similar problems.
Upvotes: 1