Reputation: 47
I created a project that plays audio within the netbeans IDE. Those audio files were placed in the Classes folder. Although when I created it as a JAR file, it was unable to locate the audio files. I even copy and pasted the files inside the new dist folder. Here is a snippet of code:
private void playSound39()
{
try
{
/**Sound player code from:
http://alvinalexander.com/java/java-audio-example-java-au-play-sound
*/
// the input stream portion of this recipe comes from a javaworld.com article.
InputStream inputStream = getClass().getResourceAsStream("./beep39.wav");
AudioStream audioStream = new AudioStream(inputStream);
AudioPlayer.player.start(audioStream);
}
catch (Exception e)
{
JOptionPane.showMessageDialog(null,"Audio file not found!");
}
}
Upvotes: 0
Views: 2916
Reputation:
If you want to embedd the audio file in your program it's must be placed inside the src
folder in a package.
For example I'll demonstrate a code I use to set icons to buttons (should work for audio files as well) :
While creating the JFrame I wrote :
jButton1.setIcon(new javax.swing.ImageIcon(getClass().getResource("/GUI/Icon/PatientBig.png")));
I have in my project a package called GUI
with a subpackage called Icons
where my icons exist and they all are in src
folder.
When you using getClass().getResource
function , I prefer to use an absolute path.
After seeing your respone I have noticed that you keep using .
in the begining of the class path, I copied the snippet you published and removed the .
from the begining of the path and placed my audio file bark.wav
in the src
folder in the default package and it worked
public class test {
private void playSound39() {
try {
/**
* Sound player code from:
* http://alvinalexander.com/java/java-audio-example-java-au-play-sound
*/
// the input stream portion of this recipe comes from a javaworld.com article.
InputStream inputStream = getClass().getResourceAsStream("/bark.wav");
AudioStream audioStream = new AudioStream(inputStream);
AudioPlayer.player.start(audioStream);
} catch (Exception e) {
JOptionPane.showMessageDialog(null, "Audio file not found!");
}
}
public static void main(String[] args){
new test().playSound39();
}
}
Then I placed the audio file inside a package called test1
and modified the path in getResourceAsStream
function and again it worked:
public class test {
private void playSound39() {
try {
/**
* Sound player code from:
* http://alvinalexander.com/java/java-audio-example-java-au-play-sound
*/
// the input stream portion of this recipe comes from a javaworld.com article.
InputStream inputStream = getClass().getResourceAsStream("/test1/bark.wav");
AudioStream audioStream = new AudioStream(inputStream);
AudioPlayer.player.start(audioStream);
} catch (Exception e) {
JOptionPane.showMessageDialog(null, "Audio file not found!");
}
}
public static void main(String[] args){
new test().playSound39();
}
}
The Most important thing is to remove .
from the path
Upvotes: 2
Reputation: 7910
I think you need to bypass use of the InputStream. When running the getAudioInputStream method, using InputStream as a parameter triggers markability and resetability tests on the audio file. Audio files usually fail these tests. If you create your AudioInputStream with a URL or File parameter, these tests are circumvented. I prefer URL as it seems more robust and can "see into" jars.
URL url = getClass().getResource("./beep39.wav");
AudioInputStream ais = AudioSystem.getAudioInputStream(url);
Then, in a while loop, you would execute a read method on the AudioInputStream and send the data to a SourceDataLine.
The Java Tutorials covers this in their audio trail. This link jumps into the middle of the tutorials.
AFAIK, there is no "AudioPlayer" in the Java 7 SDK.
Upvotes: 0
Reputation: 845
try this
InputStream in = getClass().getResourceAsStream("/beep39.wav");
Upvotes: 0