Reputation:
By programmatically adding scripts to a given game object, will these scripts execute in the order they were added? Will their events run in the order they were added?
void Awake ()
{
gameObject.AddComponent("Script_1");
gameObject.AddComponent("Script_2");
}
Upvotes: 17
Views: 18168
Reputation: 1064
Short answer: No. But you can set Script Execution Order in the settings (menu: Edit > Project Settings > Script Execution Order) or change it from code:
// First you get the MonoScript of your MonoBehaviour
MonoScript monoScript = MonoScript.FromMonoBehaviour(yourMonoBehaviour);
// Getting the current execution order of that MonoScript
int currentExecutionOrder = MonoImporter.GetExecutionOrder(monoScript);
// Changing the MonoScript's execution order
MonoImporter.SetExecutionOrder(monoScript, x);
p.s. This answer was written a long time ago, before DefaultExecutionOrder
existed. Unless you are writing some editor tool to manipulate the execution order, DefaultExecutionOrder attribute may be more simple/suitable solution.
Upvotes: 20
Reputation: 11
You can also achieve this within editor scripts. Add class which initialized on load and set the MonoScripts Order dynamically.
[InitializeOnLoad]
public class SetExecutionOrder{
static SetExecutionOrder(){
MonoScript[] scripts = (MonoScript[])Resources.FindObjectsOfTypeAll(typeof(MonoScript));
int order = -100; //Set this to whatever order you want
foreach(MonoScript script in scripts){
if(script.GetClass() == typeof(MyMonoScriptType)){ //The type of the MonoScript who's order you want to change
MonoImporter.SetExecutionOrder(script , order);
}
}
}
}
This will also show the script within the script execution order window.
Upvotes: 1
Reputation: 8003
you can use the attribute:
[DefaultExecutionOrder(100)]
public class SomeClass : MonoBehaviour
{
}
Upvotes: 32
Reputation: 51
Some of the assets I've seen in the store, for example Cinemachine, set the executionOrder property in the .meta file (for example, MyMonoBehavior.cs.meta). I've tested and this indeed works (for example, change it from 0 to 200 then right-click and Reimport). It seems that the meta files are preserved in the package, so if you are distributing your asset, putting your asset package in the store with meta should work (https://docs.unity3d.com/Manual/AssetPackages.html).
Upvotes: 5
Reputation: 3615
As mentioned here
By default, the Awake, OnEnable and Update functions of different scripts are called in the order the scripts are loaded (which is arbitrary). However, it is possible to modify this order using the Script Execution Order settings.
Reference to Execution Order Setting can be found here
Upvotes: 1