Reputation: 163
A really have no a problem(app is running), what I want is you help me understanding this
The problem Pick from isometric tiles
Conditions Use transformation matrices
Reference Reference tutorial
My understanding problem(lol) I don't understand in the final part
touch.mul(invIsotransform);
Why the inverted matrix?
Upvotes: 0
Views: 364
Reputation: 93609
That tutorial describes the math for a transform that converts a point in Cartesian coordinates to a point in isometric coordinates. But when you touch the screen that is visually in isometric coordinates, you want to convert it back to Cartesian coordinates to easily pick the correct tile. Inverting the matrix produces a new matrix that does the opposite transformation of going from isometric to Cartesian.
Upvotes: 1