Reputation: 2077
I was able to make my silverlight Bing map accepts Mousclicks and converts them to Pushpins in C#. Now I want to show a text next to the PushPin as a description that appears when the mouse goes over the pin , I have no clue how to do that. What are the methods that enable me to do this thing?
This is the C# code :
public partial class MainPage : UserControl
{ private MapLayer m_PushpinLayer;
public MainPage()
{
InitializeComponent();
base.Loaded += OnLoaded;
}
private void OnLoaded(object sender, RoutedEventArgs e)
{
base.Loaded -= OnLoaded;
m_PushpinLayer = new MapLayer();
x_Map.Children.Add(m_PushpinLayer);
x_Map.MouseClick += OnMouseClick;
}
private void AddPushpin(double latitude, double longitude)
{
Pushpin pushpin = new Pushpin();
pushpin.MouseEnter += OnMouseEnter;
pushpin.MouseLeave += OnMouseLeave;
m_PushpinLayer.AddChild(pushpin, new Location(latitude, longitude), PositionOrigin.BottomCenter);
}
private void OnMouseClick(object sender, MapMouseEventArgs e)
{
Point clickLocation = e.ViewportPoint;
Location location = x_Map.ViewportPointToLocation(clickLocation);
AddPushpin(location.Latitude, location.Longitude);
}
private void OnMouseLeave(object sender, MouseEventArgs e)
{
Pushpin pushpin = sender as Pushpin;
// remove the pushpin transform when mouse leaves
pushpin.RenderTransform = null;
}
private void OnMouseEnter(object sender, MouseEventArgs e)
{
Pushpin pushpin = sender as Pushpin;
// scaling will shrink (less than 1) or enlarge (greater than 1) source element
ScaleTransform st = new ScaleTransform();
st.ScaleX = 1.4;
st.ScaleY = 1.4;
// set center of scaling to center of pushpin
st.CenterX = (pushpin as FrameworkElement).Height / 2;
st.CenterY = (pushpin as FrameworkElement).Height / 2;
pushpin.RenderTransform = st;
}
}
Upvotes: 6
Views: 9328
Reputation: 2052
You have 2 ways to go:
(1) Create any UIElement to pass into PushPinLayer.AddChild. The AddChild method will accept and any UIElement, such as this Grid containing an Image and a TextBlock:
MapLayer m_PushpinLayer = new MapLayer();
Your_Map.Children.Add(m_PushpinLayer);
Image image = new Image();
image.Source = ResourceFile.GetBitmap("Images/Pushpin.png", From.This);
TextBlock textBlock = new TextBlock();
textBlock.Text = "My Pushpin";
Grid grid = new Grid();
grid.Children.Add(image);
grid.Children.Add(textBlock);
m_PushpinLayer.AddChild(grid,
new Microsoft.Maps.MapControl.Location(42.658, -71.137),
PositionOrigin.Center);
(2) Create a native PushPin object to pass into PushpinLayer.AddChild, but first set it's Template property. Note that PushPin's are ContentControls, and have a Template property that can be set from a Resource defined in XAML:
MapLayer m_PushpinLayer = new MapLayer();
Your_Map.Children.Add(m_PushpinLayer);
Pushpin pushpin = new Pushpin();
pushpin.Template = Application.Current.Resources["PushPinTemplate"]
as (ControlTemplate);
m_PushpinLayer.AddChild(pushpin,
new Microsoft.Maps.MapControl.Location(42.658, -71.137),
PositionOrigin.Center);
...
<ResourceDictionary
xmlns="http://schemas.microsoft.com/client/2007"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
>
<ControlTemplate x:Key="PushPinTemplate">
<Grid>
<Image Source="Images/Pushpin.png" />
<TextBlock Text="My Pushpin" />
</Grid>
</ControlTemplate>
</ResourceDictionary>
Good luck, Jim McCurdy
Face To Face Software, and YinYangMoney
Upvotes: 7